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  1. #1
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Sandpark View Post
    snip
    I guess by offended I mean more like when people think that's the only thing worth doing. You're right, fire and ice is our bread and butter for sure.

    You make a good point with enemy identity though. And I have to agree that I'm hard pressed to find a solution to that one to make things like elements have a meaningful difference. But if they can do that in say, open fields like you suggested, I'd be on bored for that one because then it's like adding another game mode without messing with what we already have.
    (1)

  2. #2
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by DreadRabbit View Post
    I guess by offended I mean more like when people think that's the only thing worth doing. You're right, fire and ice is our bread and butter for sure.

    You make a good point with enemy identity though. And I have to agree that I'm hard pressed to find a solution to that one to make things like elements have a meaningful difference. But if they can do that in say, open fields like you suggested, I'd be on bored for that one because then it's like adding another game mode without messing with what we already have.
    FFXI had abyssea. It was either a godsend or a bane depending on the user. In those zones a system of needing certain skills to mix and if combined correctly would grant you lights that extended your play time in those zones or cause enemies to drop rare items. Abyssea was different from the outside world. In there, you were a god. Outside, you were a normal human again.

    While the endgame content before Abyssea was fun, comparable to FFXIV dungeons but more open. I never had any content before that let me do stuff outside the party only mantra and have worthwhile rewards. Well later I did, when I figured out my blm, monk, and rdm could solo things meant for parties. Fun as hell though, when I didn't feel like doing standard group content.

    So it changed the rules outside the normal game we were used to but I never got bored or had problems adjusting to the outside world. The content did kill most other open world leveling due to being able to enter at 30 and leech though and it made the gear a little too good. It sent most gear acquired over years rendered obsolete for a time.
    (0)
    Last edited by Sandpark; 08-06-2015 at 08:54 AM.