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  1. #11
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Duelle
    To reiterate what I said earlier, you can have customization, but in the form of Merits that change spell visual effects or give you flavor abilities and things of that sort (because really, what BLM wouldn't want to be able to sprout Black Waltz wings and fly around areas with flight allowed?). Not something that'll change combat, but helps flesh out jobs. This way you get to stand out without leading to adverse effects to game balance.
    What you say sounds cool. FFXI already had that in emote quest things. I completely did not care for it. But then again, I am not someone who cares for messing around with glamours or aesthetician.

    I would prefer the effects to look cool already and wouldn't want to merit that. I agree with the understanding though. Customization of jobs would lead to balancing problems in tight group content. But there is nothing stopping SE from creating more variation in the open world and in solo low man stuff. There balance doesn't have to be so stiff or vertical if horizontal mambos are available to classes solely. Exactly the failed intent that original team aimed for but missed. Classes are for solo/low man, jobs are for parties.

    This game already has group content in spades, the variation of it is the only things people have been complaining about, not the amount.

    One job or class change I would like to see changed are how tier 1 ice or fire spells behave. I would like to see them be changed to either auto attack or how other games would do it and have it be constant or instant cast and the damage tuned. And the ability to cast while moving. In dungeons that might upset things as far as making things more kite-able. But in the open world in more open content(in cases where balance is not as big a deal) it would make combat more engaging.
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    Last edited by Sandpark; 08-06-2015 at 08:02 AM.