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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dhex View Post
    How can you claim that there is a negative consequence to something before the developers even try it?
    Prior experience and frame of reference. We've seen it happen before, and to expect it to not happen despite evidence to the contrary is foolhardy.
    There is already a "best" and the other options are just illusions right? Why bother putting in three gear sets when only one or two pieces are any good?
    That's called progression. You use the "lesser" gear until you either got the tokens or was blessed by the RNG to get the "best" piece of gear. Right now you either get your law tome gear until you have enough for esoterics or get lucky with drops in Alexander. You get esoterics gear and use that until you get lucky with drops in Alexander Savage. It's not a stretch of logic like you're trying to present it.

    To reiterate what I said earlier, you can have customization, but in the form of aesthetics. Merits that change spell visual effects or give you flavor abilities and things of that sort (because really, what BLM wouldn't want to be able to sprout Black Waltz wings and fly around areas with flight allowed?). Not something that'll change combat, but helps flesh out jobs and their place in-game. This way you get to stand out without leading to adverse effects to game balance.
    (2)
    Last edited by Duelle; 08-06-2015 at 06:16 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Duelle View Post
    Merits that change spell visual effects or give you flavor abilities and things of that sort (because really, what BLM wouldn't want to be able to sprout Black Waltz wings and fly around areas with flight allowed?). Not something that'll change combat, but helps flesh out jobs and their place in-game. This way you get to stand out without leading to adverse effects to game balance.
    Now changing visuals of spells we already have sounds awesome to me. Like Fire 3 is still Fire 3 in your hot bar, but when cast it looks like a gust of wind or ice instead. That way those who want to rp or prefer the visuals of other elements could have that but not screw around with combat balance. (I didn't play FFXI so forgive me if I'm grossly misunderstanding this idea).
    (2)

  3. #3
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Duelle
    To reiterate what I said earlier, you can have customization, but in the form of Merits that change spell visual effects or give you flavor abilities and things of that sort (because really, what BLM wouldn't want to be able to sprout Black Waltz wings and fly around areas with flight allowed?). Not something that'll change combat, but helps flesh out jobs. This way you get to stand out without leading to adverse effects to game balance.
    What you say sounds cool. FFXI already had that in emote quest things. I completely did not care for it. But then again, I am not someone who cares for messing around with glamours or aesthetician.

    I would prefer the effects to look cool already and wouldn't want to merit that. I agree with the understanding though. Customization of jobs would lead to balancing problems in tight group content. But there is nothing stopping SE from creating more variation in the open world and in solo low man stuff. There balance doesn't have to be so stiff or vertical if horizontal mambos are available to classes solely. Exactly the failed intent that original team aimed for but missed. Classes are for solo/low man, jobs are for parties.

    This game already has group content in spades, the variation of it is the only things people have been complaining about, not the amount.

    One job or class change I would like to see changed are how tier 1 ice or fire spells behave. I would like to see them be changed to either auto attack or how other games would do it and have it be constant or instant cast and the damage tuned. And the ability to cast while moving. In dungeons that might upset things as far as making things more kite-able. But in the open world in more open content(in cases where balance is not as big a deal) it would make combat more engaging.
    (0)
    Last edited by Sandpark; 08-06-2015 at 08:02 AM.