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  1. #1
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by odintius View Post
    I would say there more reasons to why a game fails then just completely blame it on spec and trees aspect that just silly, I'm sure you would agree. Besides it not like ffxiv is some new innovated game with all new game mechanics that never been seen before, no I would argue it sets a bare medium for a typical standard game, that not to difficult for the average gamer to understand. It's a quick pick me up to play type game, that not future gaming here. It's keeping it simple and not overly complex to appeal to casual's mostly, it's more stagnant I would say just like staying in the stone age but less complex, I like this game don't get me wrong it fun it in own way.
    I never made such a claim. I never said specs singlehandedly kill games. I played ffxi for 9 years. The game still had people playing it even if the job balance was utter crap.

    I said whenever and 'customization' system is attempted in cooperative team based MMO, it fails. The system fails. Not the game in its entirety. And if tried here, the system would fail, just like it always does. Wow had it, the game didn't die but they desperately tries to retool away from it. Ffxi tries every patch for a decade to balance the jobs and did nothing but seesaw and pass the hot job potato around for 10 years. It never got fixed. It never was an asset. To this day people talk about the good things about the game but always have to caveat that the job balance and exclusions were major issues for its entire lifespan.

    nope nope nope.

    Quote Originally Posted by Kallera View Post
    I just don't see the point of making everything bland and predictable.
    If you never played a game with these failed systems, I understand that sentiment. It seems boring and bland. But if you have played one of those games this blandness is a godsend. If you looooove playing let's say, ninja, but ninja sucks really really bad and every PF doesn't have the nin box checked, people kick you from DF on site because your a nin, your friends dodge you because they don't want to carry you, and it's not even because your a bad player, but because you chose to play nin you realize why bland is good.

    Imbalance is far more detrimental to many players experience than blandness could ever be.
    (8)
    Last edited by Izsha; 08-06-2015 at 02:56 AM.

  2. #2
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    So we are stuck in the stone age still it seems just less complex every game goes through these stages after awhile though ffxiv wont be any different down the road, just like wow or ffxi or <insert game> with or without spec, balance, ect as the game ages people tend to move on to something different fresh after awhile it just normal, not because game people consider failed, games that run that long tend to run out of ideas as the people just move on I believe WoW/FFXI has experience this trend atm.
    (0)