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  1. #11
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by DreadRabbit View Post
    Doesn't matter if that first bit wasn't your point. It's the exact same mentality just on the other side of the coin. "You will all have to change your play style and adapt to me just because I don't want to play my role the way it was designed." How is that any different from expecting people to play the way your raid group wants you to? You become the person trying to herd sheep with that mentality. The only way to truly avoid that drama is to do group content with friends only. Speaking of...
    You didn't read the linked post did you.

    I'm more than happy to let raiders raids (and tear into each other mercilessly).

    Raiding's not for everybody. I know I don't raid because I don't like how strict it is. But MMOs, like it or not, need raiders to drive game development. They can't sustain a game by themselves, but they're the ones who complete content quickly and challenge the devs to make quality content faster. Games without raiding stagnate due to slow, if any, updates. Games that focus too much on raiding exclude too many people.
    Citation needed.

    Developers need raiders to challenge them? LOL.

    Keep the attention of the majority casuals is more than enough challenge.

    WoW just dropped to 5.6 million. A primarily raid focus game will no longer cut it. SE should take WoW's slow demise as a warning.

    You're literally using what you claim to be the cause of this game being boring as your argument for why more skills could be added.
    What?

    Anyway my point is, the way raid balance constricts class design is the reason the game isn't as interesting as it could be. A lot can not be done because it would upset the precious "raid balance".
    (1)
    Last edited by Bishop81; 08-05-2015 at 05:50 PM.