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  1. #11
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Bishop81 View Post
    Bullcrap.

    WoW style raids - where the whole group is punished for the failings of a few leading to exclusionary and toxic behavior - aren't the only type of group content possible.
    The exact same thing is happening in DF by people not wanting to help the team by playing their role properly. To the point where even MSQ dungeons can't be cleared because of "I'll play how I want to play". Jerks exist at all levels, not just raids.


    What does adding a spec to a class you already play really change in terms of customization other than control of numbers? The specs in WoW and other games really don't change how a class plays at a basic level. "I want an ice BLM or a thunder BLM" (for example). Okay...the ice spells would probably still induce slow and heavy and given the trend thunder spells would still be dots. So if you specialized in say thunder, you'd be specializing in dots. Oh wait, SMN already specializes in dots, so that spec is more "samey" to another job than BLM as it is now.

    That's more what I'm getting at. What radical spec choices would you implement for classes that would keep their core gameplay but would actually be worth the time to insert the change?

    Quote Originally Posted by elemental10 View Post
    snip
    ^This post x100000%
    (0)
    Last edited by DreadRabbit; 08-05-2015 at 04:30 PM.