Never played FF11 but the only way there was never an optimal build is if every single person never did numbers and found out which is the best.Final Fantasy XI had unique merit abilities and traits you could 'buy' with points. It was a system that worked very well and because of the way the skills were designed there was no such thing as an 'optimal' build. There were some skills which were considered less beneficial, but usually it's more the case that you're choosing one awesome skill over another awesome skill in the same category.
You also had to level up each individual skill, so the more points you put into one skill the more powerful it would become but the fewer points you would have to spend on other skills. This 'optimal build' argument only has legs if they design the bonus skills poorly. A carefully constructed customization system doesn't suffer from this.
Last edited by Vinestra; 08-05-2015 at 04:08 PM.
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