Quote Originally Posted by LandricFrey View Post
Ok what I hear a lot is: "Everyone will just pick the optimal build."

That's just not true. If it were, then why are we all not playing the optimal dps, tank, or healer jobs?
Because we all don't enjoy playing the mathematically solved "best" job. Build choice wouldn't be any different.

If we don't like choice so much, then why isn't there just three jobs; one for every role so we're all equal? Why don't they just start us all in BIS gear so no one gets bullied and we can all clear content more reliably? Sounds fun to you?
People do this already. It's called group composition. Most cutting edge groups are actually foregoing AST because their healing output isn't quite up to snuff, nor do their card buffs really make up for it. Most groups go for a 2 melee, 2 ranged setup because it's the most optimal.

Why don't groups take 4 DRGs when they're arguably the highest dps? Why not four bards when they technically have the best damage uptime?