Results -9 to 0 of 244

Threaded View

  1. #11
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    I don't care much if job personalization gets added.You pick your poison. You either advance exactly like someone else that is your class or you become more closely homogenized to other classes. And I prefer being different from other classes more than being different from my class.

    The thing I want more than job personalization is combat personalization. It doesn't matter what strengths the enemy has other than physical or magical weakness. What skills I use is not decided by me but a rotation or two that is best in all circumstances determined by Square. What this amounts to is each job rotating the same skills, over and over and over, BORING!

    Why not bring elemental wheel back? Skill bloat? Not a problem because it can just be tuned how mudras work and change what hotbars do depending on what is strategized. Blunt, pierce, slash makes no difference because no monsters are weak to one or the other as far as I know. One weaponskill or two is considered the highest damage spike in most circumstances. Why can't weaponskills be more powerful than others in certain cases?

    No matter what horizontal stuff gets added, it is pointless because it will still be spamming the same rotation, over and over, dodging AoE. Spamming same rotation. I want more visceral visual cues and less bar watching and circle watching, and some damn carefully chosen timed skills versus repeating a rotation repeatedly.

    This feels more like God Of War or Diablo combat to me than a Final Fantasy. Minus that I actually have to dodge sometimes versus steamrolling monsters.
    (1)
    Last edited by Sandpark; 08-05-2015 at 10:22 AM.