Quote Originally Posted by SovereignAegis View Post
There is no choice, those are called unviable.

No one would take a cure that heals for 50 damage into an endgame raid like even NORMAL alexander, even there that'd be a joke. HOWEVER if it healed appropriately and scaled properly with other classes it wouldn't be such a big issue at all, look at Paladin's Clemency. That is FAR from a bad ability.

The problem is 100% scaling.
That leads into the issue of Balance though. The more 'diversity' in builds and available skills the more time needs to be spent trying to balance all those available builds. And Balance does matter both from a gameplay perspective and to players. Just look at how many people are unhappy with AST at the moment.

There is a time/resource investment issue here too. The more stuff like this they add the more time managing and developing Jobs takes. This grows dramatically the more Jobs they add. There is a trade off. If they added something like this then we would be looking at time taken away from other things. I'd prefer three new Jobs over one that had some variable stat and ability features.

Particularly since in the end the vast bulk of people will end up favouring the 'optimal' build and most variety will go to waste.