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  1. #10
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Hix View Post
    People on this thread have repeatedly told you what that "content" would look like. Faceroll easy to the point where it doesn't matter what you do because it has no practical effect on the outcome of what is going on. If you think that there exists a way to make group content where the presence of your group mates is completely irrelevant, while still being fun and having any kind of challenge, then you need to step up and provide some examples.
    I have have explained that that is bull.

    Difficulty has nothing to do with "team mates taking the fall for your blunders".

    Quote Originally Posted by DreadRabbit View Post
    Online games are all about give and take: if there's content you don't want to do, you simply just don't participate in it. Just recognize you're not going to get the perks that come with doing it. You instead focus on what you want to do and work with that instead. Changing combat won't change that fact. No one is holding a gun to anyone's head saying "You have to raid!" No one is saying you have to use DF. If you really hate the negatives of either culture, that's what FCs or friends or both are for. Or again, petition to have NPC dungeon options instead.
    Except there is no worthwhile combat content outside of raiding.

    So unless you are a huge fan of crafting and/or gathering, you have effectively no content if you don't wish to subject yourself to the hypercompetitive atmosphere of raiding.

    Raid or die. Worked well for WoW recently I heard. Dropped to 5.6 million.

    Trying to take a game already almost two years old and completely changing it on its head isn't going to happen. Now if you or anyone who agrees with you has concrete examples of the skills you'd like to see or how a skill tree could work with what's already here, then you're more likely to get what you want. But two years in you are not going to get Square to flat out throw away the combat system this game is built upon. Your best bet is something that fixes the parts that are currently broken (certain skills are useless right now. Why is that and how can we fix them?) or does something to enhance our role interchangeability (If you pick to be a DPS tank, you can suddenly use cross class skills from Classes ABC instead of DEF, but not both, as an example).
    I'm not trying to change the game. I wish to add to it.

    You can raid all you want. I really don't give a rat's bottom.

    You also keep painting a very broad picture of what that "one" problem is without providing real concrete solutions.
    You want concrete? Fine.

    The existing Class system is perfectly adequate for my purposes.
    Bar Classes from raids - they already practically are, so no change there.
    Add Class-only skills via the likes of "skill books" (earned via quests, mob drops, seals, ... etc.) that may or may not be restricted to specific classes. These skills can counter abilities/traits/mechanics of open world monsters (spawned on-demand or free roaming).
    Add Class-only gear that can help negate specific monster attacks (e.g. Blunt Resistance, which is already in-game but not used), and/or boost specific player abilities (e.g. longer sprint duration)
    You can kill any monster with the right cross-Class skills and gear solo but it would be easier with a friend or 2. A randomly stranger could help you out (and maybe get an additional drop for himself; i.e. it has no impact on the reward you get) without feel obligated to perform to a specific standard - remember he/she will just be doing you a favor.

    It's not really my job to design the game for SE. So take this as you will.
    (1)
    Last edited by Bishop81; 08-06-2015 at 09:22 PM.