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  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by zcrash970 View Post
    All the "weak" arguments are major faults in skill trees.
    It will always boil down to the most optimal builds and class which Yoshi-P doesn't want.
    Final Fantasy XI had unique merit abilities and traits you could 'buy' with points. It was a system that worked very well and because of the way the skills were designed there was no such thing as an 'optimal' build. There were some skills which were considered less beneficial, but usually it's more the case that you're choosing one awesome skill over another awesome skill in the same category.

    You also had to level up each individual skill, so the more points you put into one skill the more powerful it would become but the fewer points you would have to spend on other skills. This 'optimal build' argument only has legs if they design the bonus skills poorly. A carefully constructed customization system doesn't suffer from this.
    (1)

  2. #2
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lemuria View Post
    Final Fantasy XI had unique merit abilities and traits you could 'buy' with points. It was a system that worked very well and because of the way the skills were designed there was no such thing as an 'optimal' build. There were some skills which were considered less beneficial, but usually it's more the case that you're choosing one awesome skill over another awesome skill in the same category.

    You also had to level up each individual skill, so the more points you put into one skill the more powerful it would become but the fewer points you would have to spend on other skills. This 'optimal build' argument only has legs if they design the bonus skills poorly. A carefully constructed customization system doesn't suffer from this.
    If you are serious....HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAH!!!!!!!!

    Final Fantasy XI? One of the most imbalanced mmos out there. If you didn't play a certain way for your job, you would be kicked from even exp parties.
    "Oh your SMN without healing abilities? KICK!" "LF NIN tank only!" Do these sound familiar?

    Or maybe remembering having to switch builds to whatever was in atm for the current expansion?

    Please except the reality that if we were given the choice in character customization, there will be an optimal build for each class/job and, if you do not use it, no endgame group will take you. That's just how mmos work.

    It's not like I'm dismissing your opinion, but there will always be better and lesser builds.
    (3)
    Last edited by zcrash970; 08-05-2015 at 04:18 PM.

  3. #3
    Player
    Vinestra's Avatar
    Join Date
    Dec 2014
    Posts
    70
    Character
    Vine Rainyday
    World
    Mateus
    Main Class
    Archer Lv 60
    Quote Originally Posted by Lemuria View Post
    Final Fantasy XI had unique merit abilities and traits you could 'buy' with points. It was a system that worked very well and because of the way the skills were designed there was no such thing as an 'optimal' build. There were some skills which were considered less beneficial, but usually it's more the case that you're choosing one awesome skill over another awesome skill in the same category.

    You also had to level up each individual skill, so the more points you put into one skill the more powerful it would become but the fewer points you would have to spend on other skills. This 'optimal build' argument only has legs if they design the bonus skills poorly. A carefully constructed customization system doesn't suffer from this.
    Never played FF11 but the only way there was never an optimal build is if every single person never did numbers and found out which is the best.
    (1)
    Last edited by Vinestra; 08-05-2015 at 04:08 PM.

  4. #4
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,874
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    They won't see your build outright, but as soon as you start using abilities related to one build vs another, they'll know what you did.

    And if you're not getting new abilities from the builds, what is the point?
    (1)

  5. #5
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    The best way to go would be Talent Trees:

    1) Make them respecable
    2) Make respecs free
    3) Allow us to respect anywhere not just at an inn or NPC
    4) Let us save "loadouts"

    This way you can set your loadout for each type of content for fun solo play or according to party needs/demands

    I like the way that APRGs and other MMOs (like WoW, SWTOR, ESO) go about this - in that there is a healthy mix of a variety of passives which tweak skills in certain ways. I think games like SWTOR actually got talents right when they pruned their whole talent system last year.
    (2)

  6. #6
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    If they did talents of any sort, let it not be trees.

    They were so annoying and unfun in wow that they got rid of them and replaced them with talent tiers, containing optional fun abilities that made slight alterations to your rotation/playstyle.

    In the old days of WoW, you'd google the best way to spec. If you didn't spec optimally, you wouldn't be getting a raid invite. The talent choices weren't even fun. "1% into spell haste or 1% into crit rate". I'd rather not see that come here.

    (I'd love it if every job had a viable dps specialization option though, it would make questing and open world content loads more easy. Cleric stance just doesn't do it.)
    (2)

  7. #7
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Averax View Post
    (I'd love it if every job had a viable dps specialization option though, it would make questing and open world content loads more easy. Cleric stance just doesn't do it.)
    Wait, what? Cleric Stance does great. If anything, healers have an advantage when it comes to most open world content. For example, being able to complete bills for lvl 59 hunts at lvl 50 without outside help and every cooldown and trick in the book is definitely a plus.
    (1)

  8. #8
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Cynfael View Post
    Wait, what? Cleric Stance does great. If anything, healers have an advantage when it comes to most open world content. For example, being able to complete bills for lvl 59 hunts at lvl 50 without outside help and every cooldown and trick in the book is definitely a plus.
    Astrologian attacks are a tad undertuned.

    Edit: Anyway, i'm talking about a full on dps option for healers/tanks.

    With a new full rotation and everything. Astrologian is currently my favorite job, and healing is fun, but I don't always feel like healing. You dig? Sometimes I just want to hit stuff as my astrologian, but I can't do that in a practical setting because the job is healing only.

    It's like priests in WoW. You could be Holy or Discipline (healer specs) but if you didn't feel like healing you could switch to Shadow (dps) and blow some things up.

    SMN/SCH already do this basically.
    (0)
    Last edited by Averax; 08-05-2015 at 05:02 AM.

  9. #9
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Averax View Post
    Astrologian attacks are a tad undertuned.

    Edit: Anyway, i'm talking about a full on dps option for healers/tanks.

    With a new full rotation and everything.
    Not a bad suggestion, but as far as AST goes, I think I just threw DoTs on things, stacked HoT on myself, and spammed Gravity until everything died. AST needs help with some things to be sure, but solo is fine.
    (0)

  10. #10
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cynfael View Post
    Wait, what? Cleric Stance does great. If anything, healers have an advantage when it comes to most open world content. For example, being able to complete bills for lvl 59 hunts at lvl 50 without outside help and every cooldown and trick in the book is definitely a plus.
    Right? One of my favorite things to do while leveling Scholar was my daily hunts. DoT'ing up Chimeras in Azys Lla and kiting them around gleefully while my fairy kept me alive at around level 50-51 was epic fun. :3
    (2)

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