We already have those specs, it's called equipping a different weapon to change to an actual tank or DPS. Players aren't locked into a single job in this game.
An advantage to specs is not requiring a person to fully level another job just to play another role. Minor, but important.
Since the obsessive compulsion (good or bad) for balance SE and a fair chunk of the playerbase has has homogenized the mechanics of each roles. You only need 3 jobs. The reason to have multiple jobs per role is playstyle flavor, which is great to have. But the kicker is that a DRK DPS flavor wouldn't be the same as a DRG, MNK, or NIN. It's more playstyle flavors if we give jobs specs (not trees).
Specs would offer true choice, would be a lot easier to balance than pure trees, and are a pretty decent idea. People cry foul with the illusion of choice, but let's not throw out the baby with the bath water.
I'd rather have an entirely new DPS job, than giving the tank or healer jobs a DPS spec.
I'm sure a lot of people would too, but it has no bearing on the viability of job specs.
The only advantage spec gives is saving the time leveling a different job. That's it. It doesnt make any sense to add a truckload of dev time to let you do everything on a single job via spec when one of the games primary selling points and unique system is litterally: you can level multiple jobs one 1 char.
Yet in the same breath there's all this talk of copying from wow to much but wanting to dilute one of the primary differences and become even more wowish.
The logic around here makes no sense. I'm sorry you guys wanted drk to be a dps and nin to be a tank like xi. They arent. Reinventing the entire game (when history has repeatedly shown it to be a downgrade) to indulge these little things isn't worth it.
Yeah and look at one of the features that was in that steaming pile of failing mmo that they CUT OUT to turn the ship around into the success story it is today.
The exact type of stuff this thread is trying to bring back.
/drops mic.
Edit:
/runs back and pics up mic again.
When I said reinventing the game and it failing, I mean adding in the systems under discussion and those systems historically failing. Not that changing the game itself always fail. Maybe I wasn't clear enough.
Last edited by Izsha; 08-07-2015 at 04:03 AM.
For me this is a major issue. It's all preference, I know, but for me, leveling in any MMO is the worst part of the game. I'd rather be given much fewer tasks that more directly affect my role to better learn my job than a million kill this, click that quests, then set me on my merry way hitting up more difficult content like dungeons and raids. Kind of like guildleves but tailored to each job. I know this is unrealistic as leveling is part of the time sink required to keep subs, but I can dream.
*hands back mic* I think you need this back.
FF14 was a complete trainwreak from top to bottom with only exception being graphics, which most people couldn't fully enjoy on their pc's anyway. Blaming one game system for the fall of 1.0 is just ludicrous.
Yeah
This video sums up a lot of the problems of the original FFXIV
http://www.gametrailers.com/reviews/...asy-xiv-review
And that's not including the ridiculously bad performance on most PCs of the time you already mentioned.
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