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  1. #1
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Gilthas View Post
    We already have those specs, it's called equipping a different weapon to change to an actual tank or DPS. Players aren't locked into a single job in this game.
    An advantage to specs is not requiring a person to fully level another job just to play another role. Minor, but important.

    Since the obsessive compulsion (good or bad) for balance SE and a fair chunk of the playerbase has has homogenized the mechanics of each roles. You only need 3 jobs. The reason to have multiple jobs per role is playstyle flavor, which is great to have. But the kicker is that a DRK DPS flavor wouldn't be the same as a DRG, MNK, or NIN. It's more playstyle flavors if we give jobs specs (not trees).

    Specs would offer true choice, would be a lot easier to balance than pure trees, and are a pretty decent idea. People cry foul with the illusion of choice, but let's not throw out the baby with the bath water.
    (1)

  2. #2
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    I'd rather have an entirely new DPS job, than giving the tank or healer jobs a DPS spec.
    (1)

  3. #3
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Saggo View Post
    An advantage to specs is not requiring a person to fully level another job just to play another role. Minor, but important.
    For me this is a major issue. It's all preference, I know, but for me, leveling in any MMO is the worst part of the game. I'd rather be given much fewer tasks that more directly affect my role to better learn my job than a million kill this, click that quests, then set me on my merry way hitting up more difficult content like dungeons and raids. Kind of like guildleves but tailored to each job. I know this is unrealistic as leveling is part of the time sink required to keep subs, but I can dream.
    (0)

  4. #4
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    I'm sure a lot of people would too, but it has no bearing on the viability of job specs.
    (0)

  5. #5
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    The only advantage spec gives is saving the time leveling a different job. That's it. It doesnt make any sense to add a truckload of dev time to let you do everything on a single job via spec when one of the games primary selling points and unique system is litterally: you can level multiple jobs one 1 char.

    Yet in the same breath there's all this talk of copying from wow to much but wanting to dilute one of the primary differences and become even more wowish.

    The logic around here makes no sense. I'm sorry you guys wanted drk to be a dps and nin to be a tank like xi. They arent. Reinventing the entire game (when history has repeatedly shown it to be a downgrade) to indulge these little things isn't worth it.
    (6)

  6. #6
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Izsha View Post
    Reinventing the entire game (when history has repeatedly shown it to be a downgrade)
    That actually helped XIV, so...
    (0)

  7. #7
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Saggo View Post
    That actually helped XIV, so...
    Yeah and look at one of the features that was in that steaming pile of failing mmo that they CUT OUT to turn the ship around into the success story it is today.

    The exact type of stuff this thread is trying to bring back.

    /drops mic.

    Edit:
    /runs back and pics up mic again.

    When I said reinventing the game and it failing, I mean adding in the systems under discussion and those systems historically failing. Not that changing the game itself always fail. Maybe I wasn't clear enough.
    (0)
    Last edited by Izsha; 08-07-2015 at 04:03 AM.

  8. #8
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Izsha View Post
    Yeah and look at one of the features that was in that steaming pile of failing mmo that they CUT OUT to turn the ship around into the success story it is today.

    The exact type of stuff this thread is trying to bring back.

    /drops mic.
    *hands back mic* I think you need this back.

    FF14 was a complete trainwreak from top to bottom with only exception being graphics, which most people couldn't fully enjoy on their pc's anyway. Blaming one game system for the fall of 1.0 is just ludicrous.
    (0)

  9. #9
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LandricFrey View Post
    *hands back mic* I think you need this back.

    FF14 was a complete trainwreak from top to bottom with only exception being graphics, which most people couldn't fully enjoy on their pc's anyway. Blaming one game system for the fall of 1.0 is just ludicrous.
    Yeah

    This video sums up a lot of the problems of the original FFXIV
    http://www.gametrailers.com/reviews/...asy-xiv-review

    And that's not including the ridiculously bad performance on most PCs of the time you already mentioned.
    (0)

  10. #10
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by LandricFrey View Post
    *hands back mic* I think you need this back.

    FF14 was a complete trainwreak from top to bottom with only exception being graphics, which most people couldn't fully enjoy on their pc's anyway. Blaming one game system for the fall of 1.0 is just ludicrous.
    It was sarcasm. I've said no less than 3 times in this very thread that job balance or customization or whatever other single thing doesn't sink games by themselves. I played ffxi for 9 frigging years and it was one of the worst offenders of balance issues.

    Just because the ac breaks in a car doesn't mean the car is crap, and I may not sell it just because the ac is broke. But that doesn't make it ok to stop putting ac in cars.

    These customization systems under discussion have a history of failing. They don't singlehandedly sink games. But that doesn't make them a good idea. They are still a detractors to gamer experience because of the balance and other side effects that have been PROVEN to come woth these systems.

    There's is a solid track record of negative effects of these systems. Plugging ears singing lala want make these same systems somehow not have negative effects if implemented here. Nothing suggested hasn't been tried (and flopped) in the past so why should the doubters (who have years of failed attempts bcking up their opinions) yield to the proponents who have provided no examples or reasons why this time would be different other than their say so? There is no evidence to support you ideas, yet mountains to support the doubters of these systems. We've been burned before. Why should we put our hand back on the stove? Because you say so? No thanks.
    (4)

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