Sure, it's nice but as I said makes the tiniest of differences in the longrun. I'd rather they spend time fixing big problems rather than little ones.
They want to kill omni-crafting so they:
-Make specialist skills absolutely irrelevant, really, no one needs em for anything.
-Make omni-crafting much more needed as ever before, from 3 to 5 diferent crafted materials per recipe. (this would be perfect in a world with specialist exclusive recipees)
-No specialist exclusive recipees, no specialist exclusive gear, no specialist nothing, specialization is completely irrelevant.
-System still allows for omni-crafting gearing through insane timegate, but still allows it.
-3.2 will probably bring a new "omni" set as things are going... So, lol, so much for killing omnicrafting.
They are not even trying.
This is the same situation with personal housing.
Before personal housing, Yoshi-P said personal housing will be much more affordable than FC housing. When it was released, it turned out to be a complete lie.
Before red scripts, Yoshi-P said red scripts are a way for the casuals to slowly accumulate gear and don't have to meld stuff, while the people who want to progress quickly can just craft their gear and overmeld it. When it was released, it turned out to be more more like the end-game for crafting/gathering with everyone gated behind red scripts.
The expectations they had players build up was that red scripts can be ignored by the "end-game crafter/gatherers" who will be doing the same as in 2.x: craft, overmeld, be done with it; while the casuals just have to slowly do the weekly cap and eventually will have the same level of gear as those overmelds. But in the end they force everyone into the red script grind, so they had to make it take longer than what the casual players expected.
Red script amount was never the problem. Red script itself forced on every gatherer/crafter is the problem. Once you let go of the end-game crafter/gatherers, you can design a red script system that involves little or no RNG, takes much less time (30 minutes a day for 6 days, like Ex.Roulette?) and not bound to timed nodes, i.e., real casual friendly system, for the casual players.
Put simply,Squre Enix is just saying, "okay I know you ordered steak and we gave you pizza, so I'll give you two colas instead of one, happy?"
- hardcore players are saying WTF because of the gating not because of the time required or the RNG;
- casual players are saying WTF because of the time required, the RNG, and the timed nodes, they don't mind the gating.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Hey, I'm with you. But little fixes can be pushed out quickly, where as fixing the whole system will probably take more time and thought. I'm all for little changes to help in the mean time.
A true paladin... will sheathe his sword.
@Zfz
Also add to that the Grade V materia that was supposed to be here in 3.0, then in 3.05 and it still isn't here.
(Mutamix doesn't count)
Last edited by DarthBuzzer; 08-05-2015 at 12:33 AM.
You can obtain tier V's through it so it does count. On day one after tier V's could be obtained from it there was half a dozen various tier V's already in the market on my server. Granted they were expensive but the price has been dropping on tier V's since then.
Last edited by Snugglebutt; 08-05-2015 at 12:48 AM.
Actually it doesn't count because Square has stated Grade V materia will not be available until a month after release (3.05) other then through mutamix.
Even if they said nothing, it hardly counts because the rate of obtaining V material via Mutanix is so incredibly rare that there are hardly any Grafe V's out there.
Heck, if you were to get every Grade V on every server and use them all to max meld the new gear, chances are you wouldn't have even close to enough materia. Right now their only is rings and items that only require 1.
Last edited by DarthBuzzer; 08-05-2015 at 12:59 AM.
You can't have it both ways saying it does not count but also hardly counts, it either does or does not and fact is it does. SE will add more ways to gain it later but for the time being it still counts even prior to SE adding the 'alternative' method. I am not sure when SE will add the alternative way to obtain but you can get them already even if at a low chance.Actually it doesn't count because Square has stated Grade V material will not be available until a month after release (3.05) other then through mutamix.
Even if they said nothing, it hardly counts because the rate of obtains V material via Mutanix is so incredibly rare that there are hardly any Grafe V's out there.
Last edited by Snugglebutt; 08-05-2015 at 01:02 AM.
Omnicrafting is the best thing about FFXIV. It's so much more fun to craft and gather my own stuff instead of buying it from the MB.
The real problem is the excessive gilgrind involved with gearing up DoH and DoL for people who only want to craft their own stuff.
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