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  1. #1
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70

    Like red scrip was the problem...

    You can`t fix it all by increasing or decreasing drop/turn in ratios/RNG... SE.

    Sometimes you really need to stop, re-think what you have done, and move away from bad ideas. Is not the red scrip reward ratio what killed crafting (status after hotfix: still very very dead). Getting 25 or 50 red scrips doesn`t make a diference, maybe in time, but again, for the casual, midcore and even some hardcore players, they won`t go back or keep progressing in crafting, even if it was 450 red scrips per item, even without the weekly cap.

    Honestly, you are not seeing the problem. Or if you do, you are totally ignoring it hoping we just "swallow" it.

    The problem is not the turn ins, but the fact we are not having a progression system that rewards crafters and gatherers for what they do, but, just placing a completely uninspired weekly lookout in a pathetic attempt to kill omnicrafting. This is the complete opposite extreme of the masterbook II RNG based progression, just, with a timed gate instead an RNG one.

    You need to find balance, you can`t RNG or time gate everything, when progression depends on random chance, or looks so far away it feels like you are not progressing at all, or looks like this red scrips, like very tight controled cheap experience, players stop having fun, this plagued the relic quest, this plagues raiding, and now the pest reached crafting. This is not fun anymore.

    Honestly, this all feels like a very bad last week before the deadline idea of content for crafting in the expansion, the fact that every single item is just a recolored version of pre-existing items (and that the 1 star and 2 star gears are exactly the same thing with diferent numbers in the description)... Sounds like crafting wasn`t ready by 3.0, and in an attempt to deliver something, you guys killed the thing.

    -----------------
    QFT
    Quote Originally Posted by DarthBuzzer View Post
    What are red scrips used for? Gear, Favors, and Mats.

    What are the problems? Gear, Favors, and Mats.

    All this does is allow more people to get to the point where the real problems start occurring.

    This changes almost nothing. You're just hitting the impossible roadblock even sooner. That's it.
    As i did in this thread: http://forum.square-enix.com/ffxiv/t...ith-red-scrips...

    Imagine and high end fight which DPS-Healing check is so hard, even BiS characters doing perfect rotations can`t beat it. Does it solve the problem if SE increases the drop of tomestones to get raid gear? That`s what happening here.
    (15)
    Last edited by Alexander_Dragonfang; 08-04-2015 at 11:54 PM.

  2. #2
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I'm sure there are other problems, but I'm thrilled about increased Red scrips. I'd much rather not spend ten straight hours trying to cap my gathering scrips each week. By all means, offer suggestions on how to improve crafting, but I certainly won't be complaining about this change.
    (2)
    A true paladin... will sheathe his sword.

  3. #3
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by WellFooled View Post
    I'm sure there are other problems, but I'm thrilled about increased Red scrips. I'd much rather not spend ten straight hours trying to cap my gathering scrips each week. By all means, offer suggestions on how to improve crafting, but I certainly won't be complaining about this change.
    What are red scrips used for? Gear, Favors, and Mats.

    What are the problems? Gear, Favors, and Mats.

    All this does is allow more people to get to the point where the real problems start occurring.

    This changes almost nothing. You're just hitting the impossible roadblock even sooner. That's it.
    (9)
    Last edited by DarthBuzzer; 08-04-2015 at 11:47 PM.

  4. #4
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Why is gear a problem, especially for 'casuals'? It's 3 weeks for a mainhand, and you get your scribs in half the time than before.

    Why should any 'casual' care about more? Why should any 'casual' have to gather favors 11h/week, if he don't need them @all, he should just gear up.

    What we need are more recipes and mats that make it worth getting all this gear at all. Before 3.1 I'll get 1-3 items for my gatherers and the rest idk, maybe mats for me or mats for mb...
    (1)
    Last edited by Neophyte; 08-04-2015 at 11:57 PM.

  5. #5
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by DarthBuzzer View Post
    What are red scrips used for? Gear, Favors, and Mats.

    What are the problems? Gear, Favors, and Mats.

    All this does is allow more people to get to the point where the real problems start occurring.

    This changes almost nothing. You're just hitting the impossible roadblock even sooner. That's it.
    Thank you for the perfect resume xD!
    (0)

  6. #6
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Reiku Lumenaris
    World
    Leviathan
    Main Class
    Summoner Lv 90
    It helps the gear problem a little bit. At least for me. Still needs some work.
    (2)
    Last edited by Rin_Kuroi; 08-05-2015 at 12:03 AM.

  7. #7
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Neophyte View Post
    Why is gear a problem, especially for 'casuals'? It's 3 weeks for a mainhand, and you get your scribs in half the time than before.

    Why should any 'casual' care about more?
    Gear is a problem since it takes 66 weeks to get fully geared on all classes. You might say "Well, you're only supposed to gear up your specialist classes" Well if that's the case then why is omnicrafting needed more now than ever before? With daily turnins, you'd really want all classes levelled to choose the cheapest option for scrips and of course all Heavensward crafts require mats from a lot of other crafts.
    (3)

  8. #8
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by DarthBuzzer View Post
    All this does is allow more people to get to the point where the real problems start occurring.

    This changes almost nothing. You're just hitting the impossible roadblock even sooner. That's it.
    I see what you're saying. Crafting/gathering obviously has its problems. Getting the BiS gear in particular looks like one giant headache, but why be against a change that helps, even a little bit?
    (2)
    A true paladin... will sheathe his sword.

  9. #9
    Player
    uome's Avatar
    Join Date
    Mar 2015
    Posts
    29
    Character
    Uo Me
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    If you craft the gears youre getting a small amount of craft/control/cp over the scrip gear...as in literally not enough to make a difference as you can already craft every possible item with a melded i150 set. I dont get why everyone needs the 170/180 gears so fast when we are a few months away from any recipe that will require the stats...

    And just how long does it take to get your 3 specialists in full gear? You guessed it...a few months.
    (2)

  10. #10
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Reiku Lumenaris
    World
    Leviathan
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DarthBuzzer View Post
    Gear is a problem since it takes 66 weeks to get fully geared on all classes. You might say "Well, you're only supposed to gear up your specialist classes" Well if that's the case then why is omnicrafting needed more now than ever before? With daily turnins, you'd really want all classes levelled to choose the cheapest option for scrips and of course all Heavensward crafts require mats from a lot of other crafts.
    I know right. I cant speak for crafting but I need two gathering classes just so gearing up one gatherer isnt a nightmare.
    (2)

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