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Lets break it down. How many wards are there? say 15 so you are telling me if there are 53 people selling red corral (roughly 3 retainers per ward) its not believable that i would need to spend 20 seconds interacting with each checking the price on each waiting for the server side stupidity to waste 1-3 seconds per interaction atleast and lets say 45-55 seconds running from one end of the ward to the other 5 or so seconds in a loading screen. So after i have done this for each ward then i have to go back to the ward and retainer that had the best price for the HQ item I was searching for. Do the simple math. it can very easily be a 30 minute ordeal.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
usually HQ items wilbe priced different like, 5001, 5002, or 5003. now if the item you are look for is normally 10,000 and you see, 10,000, 9000, 11,500, 20,000, 21,001, 30,003 then start with the 20,000. No need to check them all there is a price gap for a reason. that should save you some timeLets break it down. How many wards are there? say 15 so you are telling me if there are 53 people selling red corral (roughly 3 retainers per ward) its not believable that i would need to spend 20 seconds interacting with each checking the price on each waiting for the server side stupidity to waste 1-3 seconds per interaction atleast and lets say 45-55 seconds running from one end of the ward to the other 5 or so seconds in a loading screen. So after i have done this for each ward then i have to go back to the ward and retainer that had the best price for the HQ item I was searching for. Do the simple math. it can very easily be a 30 minute ordeal.![]()
Thats a good idea except when there are more than 20 items listed. The list only goes to 20 so if there are say 53 red corals listed the HQ versions will most likely not be listed in the 20 cheapest which are the only 20 that make the list we see.usually HQ items wilbe priced different like, 5001, 5002, or 5003. now if the item you are look for is normally 10,000 and you see, 10,000, 9000, 11,500, 20,000, 21,001, 30,003 then start with the 20,000. No need to check them all there is a price gap for a reason. that should save you some time
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
Also, it's exploitable. Sometimes people put the 1 or 2 at the end just to get people to look at their retainer.
That's just a terrible attitude to take. The fact of the matter is, we should always be looking for ways to improve the Market Wards system, and the HQ issue is a fatal flaw that seems like an obvious choice for repairs. I wouldn't even include that as an argument for an Auction House because it's self-contained as a Market Ward bug that can be easily fixed.
Seriously, who wouldn't want HQ items listed separately from NQ? Don't make this complaint seem like it's out in left field!
In any case, let me make it clear that I want to preserve the Market Wards because they offer a functionality that an Auction House doesn't: offline bazaars. That said, they can't substitute for the economic stability, ease and familiarity that an Auction House provides. The two systems should be in the game side-by-side.
(original by GalvatronZero)
Exactly what I'm arguing for.That's just a terrible attitude to take. The fact of the matter is, we should always be looking for ways to improve the Market Wards system, and the HQ issue is a fatal flaw that seems like an obvious choice for repairs. I wouldn't even include that as an argument for an Auction House because it's self-contained as a Market Ward bug that can be easily fixed.
Seriously, who wouldn't want HQ items listed separately from NQ? Don't make this complaint seem like it's out in left field!
In any case, let me make it clear that I want to preserve the Market Wards because they offer a functionality that an Auction House doesn't: offline bazaars. That said, they can't substitute for the economic stability, ease and familiarity that an Auction House provides. The two systems should be in the game side-by-side.
There are so many closed minded people on these boards. They think "it works for me, so it must work for everyone else!". In reality they're just used to putting up with the BS flaws in this game.
I don't see how this is a "debate" to begin with. Adding an AH doesn't mean that you won't be able to RP in your wards.
XI had the bazaars too and absolutely nobody suggested ditching the AH and going all bazaar. That is what some people in here are saying.
I think adding an AH is absolutely crucial if SE wants to regain the trust of the players. Quite frankly the tweaks in 1.19 seem pretty minor compared to a big issue that has been holing the game back for so long.
Ah affects every aspect of the game. Every single loot drop is meaningless because the lack of an AH makes finding it's price too much trouble to be worth it.
There is no trade between the classes and the initial recipes in this game were clearly designed to make the community work together through economy.
Also battle strategies are completely non-existent because nobody can count on the fact that rank 25 for example has this or that set of gear because given how hard it is to find the said set such requirement would seem downright unfair.
I could go on all day with the details but simply put every single gameplay aspect of the game is affected in a bad way by the lack of an AH.
There should be no debate at all. There are just a lot of people who don't understand the benefits of an auction house, and are used to the wards, so they think that an AH is unnecessary.I don't see how this is a "debate" to begin with. Adding an AH doesn't mean that you won't be able to RP in your wards.
XI had the bazaars too and absolutely nobody suggested ditching the AH and going all bazaar. That is what some people in here are saying.
I think adding an AH is absolutely crucial if SE wants to regain the trust of the players. Quite frankly the tweaks in 1.19 seem pretty minor compared to a big issue that has been holing the game back for so long.
Ah affects every aspect of the game. Every single loot drop is meaningless because the lack of an AH makes finding it's price too much trouble to be worth it.
There is no trade between the classes and the initial recipes in this game were clearly designed to make the community work together through economy.
Also battle strategies are completely non-existent because nobody can count on the fact that rank 25 for example has this or that set of gear because given how hard it is to find the said set such requirement would seem downright unfair.
I could go on all day with the details but simply put every single gameplay aspect of the game is affected in a bad way by the lack of an AH.
However, as far as I'm concerned leaving the AH out of the game would be as bad as leaving mounts out of the game (which thankfully has been remedied). Or leaving character customization out of the game.
An AH, or the equivalent of an AH (does not need to host actual auctions, blind or not) is standard among modern MMOs. Market Wards should never have been considered as a potential replacement for an AH. Most FREE MMOs have better systems in place for item trade.
That's a very, very valid statement.
Yes, the MW now are infinitely better than they were, but when you start with something that's totally broken then any bodged repair job makes it better .. it doesn't however make it acceptable, let alone good.
Some people are so desperate for this game to succeed they're prepared to let SE get away with stuff which, if the game on release hadn't been so diabolical, they'd not put up with quietly.
And no, I'm not a 'hater', I have 10,000 Crysta ready for when they start charging .. well, I did, but it's now paying for FFXI, but my point is clear .. I WANT FFXIV to succeed but I'm not prepared to simply accept sub-standard game mechanics without making my displeasure known to SE.
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