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  1. #1
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Lorglath View Post
    Add your opinion fine, but I continually see you trying to disregard everyone else as whining when you have no real stake in the crafting/gathering mechanics that are being discussed.
    Seconded

    you havent even made it through the grind necessary for each class from 57 to 60 where leves get useless and you need shitloads of materials for it.

    Get over it or get out - if you haven't capped red scrip two weeks a row now and still find this system "fun" - because that's what a game should be, fun - then you can start saying again that "this system is fine" or "needs to be balanced right"

    What this system needs is a completely abandonment - not a single crafter or gatherer with a RL job and in their right state of mind does want this system how it is at the moment. And no, that 50% does NOT help at all
    (3)

  2. #2
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Magistrella View Post
    What this system needs is a completely abandonment.
    SE will not abandon and remove the system, simple common sense dictates that. They will continue to tweak it, make slight adjustments and balances to the system which in my opinion would be the right thing to do because I want it to be a highly challenging system. If they make too drastic a change when balancing then the challenge will be too heavily reduced and making it not enjoyable to me later. I admit it currently seems to have some flaws still which are in need of tweaks, like for example a slight decrease in material costs from trade-ins and slight adjustment to favor system. I am pretty sure most people would be happy with such changes on top of the most recent changes from last patch.

    Added all together those three things then the cost to craft=/=income value from crafting would be adequate and no I do not think SE should allow crafting of BiS DoW/DoM gear which I know some people want but neither I, a lot of raiders or SE does...however crafting BiS DoL/DoH gear I would be okay with. I want more recipes over time but those will come eventually anyways. I want the specialization system to continue to improve and evolve also including specialists getting unique recipes in order to give more gravitas to choosing which to become. I want SE to continue pushing players towards the need for cooperation and working together in crafting/gathering much like they have done with FC workshop crafting in principle.
    (0)
    Last edited by Snugglebutt; 08-05-2015 at 02:17 AM.

  3. #3
    Player
    Lorglath's Avatar
    Join Date
    Jan 2014
    Posts
    69
    Character
    Lorglath Gilmore
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    The problem is that Square is loosing trust quickly. There are a lot of things that should have been fixed with the expansion that were just ignored, and now we're being asked to trust that they'll fix things. Then they roll out a supposed "fix" that shows a lack of understanding what people are going through.

    At a certain point, the wait and see approach becomes unacceptable and you'll have what's happening now constantly. Worse, square should worry when this complaining isn't going on because it means everyone has stopped even hoping end-game crafting will come back.
    (5)

  4. #4
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Snugglebutt View Post
    SE will not abandon and remove the system, simple common sense dictates that. They will continue to tweak it, make slight adjustments and balances to the system which in my opinion would be the right thing to do because I want it to be a highly challenging system.
    They have to make some substantial changes because hitting nodes for shards 11 hours a week and getting RNG-based items isn't at all challenging, it's just an un-needed drag.
    (3)