Quote Originally Posted by Yumi_umi View Post
Wat crafts could se possibly make by 3.1 that will require 800+ craft/ 750+ control and 450 cp. More crafting gear? So what would we craft. Raiding gear for alex savage?
Let's look at previous patches for the answer.
2.0: Erething new and fun, first raid, dungeons.
2.1: Raid is being cleared by decent number of people. New 'hard' mode dungeons. 'Catch up' raid (CT). New recipes
2.2: Next raid, new dungeons, previous token tier unlocked, New primals. New recipes.
2.3: Next catch-up raid, new dungeons, new primals, new recipes.
2.4: Next raid, new dungeons, previous token tier unlocked, New primals. New recipes
2.5: next catch-up raid, new dungeons, new 'primal'. New recipes

2.1 was largely a 'catch-up' patch for SE as well as they were still hammering out things they had planned for 2.0. Given that Heavensward was all their current work we can assume their own 'catch-up' isn't a factor (or at least hope.)

This means in 3.1 we can expect, at the bare minimum: New dungeons, new primal, new recipes. Alexander Normal is basically the 'catch up' tier so if we get another source of not-quite-end-game gear, I'd be surprised. The crafting/gathering section of the game was meant as an optional boon but I really doubt it's going to see so much neglect after the gating mechanisms they put in place.

This is the primary difference between those enjoying the system, those tolerating the system, and those claiming they're going to quit over it. It's a matter of who is looking forward to what's coming, who is curious, and who is dreading. They have added in a multitude of new systems they can tweak. "What can they possibly add" is answered with "What won't they?"