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  1. #1
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    IIRC they have been hinting that the redesigns will result from ingame events tied to the upcoming era change. I could be misremembering though. I could certainly see the Shroud redesign coming from some sort of disaster; fires or earthquake leveling part of the forest, while floods drown out another.
    (1)
    Last edited by AlexNiculaie; 10-04-2011 at 11:36 PM. Reason: typo

  2. #2
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlexNiculaie View Post
    IIRC they have been hinting that the redesigns will result from ingame events tied to the upcoming era change. I could be misremembering though. I could certainly see the Shroud redesign coming from some sort of disaster; fires or earthquake leveling part of the forest, while floods drown out another.
    Just hope it still looks likes a forest, while the layout can be annoying, the look is great I think with the backdrop, especially in a storm.
    Just needs to be more open.
    (2)

  3. #3
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Esk View Post
    Just hope it still looks likes a forest, while the layout can be annoying, the look is great I think with the backdrop, especially in a storm.
    Just needs to be more open.
    If they could JUST open it up enough that it resembles Jugner in a way and the forests of San d'Oria closer to Ul'dah. Close knit trees but the ability to walk through them. Thin in some areas, packed and hard to go around in others.

    The images look to mark the layout of where the new landmarks are. And I see 4 in one zone now? O: I wonder if that's Mor dhona? And if that includes the keeper as well. Ahhh I'm excited. I wouldn't mind losing a bit of map space if it meant we're getting more diverse areas of the same map, and that in newer expansions we'll get even better ones based around the same concept.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Oscillate_Wildly View Post
    If they could JUST open it up enough that it resembles Jugner in a way and the forests of San d'Oria closer to Ul'dah. Close knit trees but the ability to walk through them. Thin in some areas, packed and hard to go around in others.

    The images look to mark the layout of where the new landmarks are. And I see 4 in one zone now? O: I wonder if that's Mor dhona? And if that includes the keeper as well. Ahhh I'm excited. I wouldn't mind losing a bit of map space if it meant we're getting more diverse areas of the same map, and that in newer expansions we'll get even better ones based around the same concept.
    They did say that smaller more diverse zones could be one way to go, especially considering the PS3 memory limitations, sounds good to me
    (0)

  5. #5
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Jinko View Post
    They did say that smaller more diverse zones could be one way to go, especially considering the PS3 memory limitations, sounds good to me
    That's true. A double amount of diverse zones would be nice. Because as nice as the bigger ones are no one really travels up there for a reason other than turning in leves. Such as...Blue Fog is it? With all the aggro it's rough, and if it was worth killing things up there it'd be a nice place to skill up but with the new zones in place there will be more landmarks to explore. So I'm excited for that. 8D

    I'd like to see some abnormal maps like castles and buildings added in the future. :Y Even if we cannot fight in them, mini villages spread around similar to hamlets, but which we can enter, would be divine.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.