Quote Originally Posted by Synestra View Post
Not tested myself but if that happens it might be a one ilm puch from monk or glory slash as those removes buffs, if anyone has tested these properly i would like to know if those work or not. Or then it is good ol server lag where you pop HG see the animation then you die and notice that it didnt even go on cooldown.
Could be the delay too. Walking Dead and Hallowed Ground both suffer from an animation lock that has never been fixed and probably never will be. Even if the move stat is up, if the animation is not finished, OR the incoming dmg is calculated before HG/WD animation is completed, it will still count and you'll take the full hit regardless of if the stat is "active" or not. The problem is multiplied with latency issues. It's been a huge Raiding complaint among PLD's for ... well, forever, but SE has never made the cast truly instant as advertised.