Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 64
  1. #21
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by kisada View Post
    drk is extremely powerful and has incredible kill potential. much better than war or pld.
    (2)

  2. #22
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    #purify4life
    (0)

  3. #23
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Ditto View Post
    he isnt wrong though, aside from the teething problems good DRKs are basically a monk with a massive sword

    The main downside is that living dead is terrible
    (0)
    Last edited by CeveArthu; 08-06-2015 at 04:45 PM.

  4. #24
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    What's the problem with Living Dead? Aside from the exact same issue Hallowed Ground/Holmgang/Benediction/etc. suffer from, the only issue I've had with it is that apparently zombies can still break their ankles and fall damage will still kill me.

    Beyond that though, I find I get more focus (which is my intent) with Living Dead than with Hallowed Ground, since I'm seen as a free kill rather than someone who is temporarily invincible, and it's certainly better for a push/defense than Holmgang which locks you in place. If I have a healer nearby it's absolutely amazing, everyone will focus on me to get that free easy kill, and then my healer will pop me back up to full and while all the DPS were chasing me around my DPS have melted their healers.
    (1)

  5. #25
    Player
    Daega's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    69
    Character
    Daega Prox
    World
    Midgardsormr
    Main Class
    Monk Lv 60
    I'm gonna be the bad guy who dispels the rumors.

    I main DRK. I pvp all the time and greatly enjoy it. DRK can be decently bursty, but after the burst they are a little lack luster(Slow swings for usually crappy damage). Full Swing and Push back are your best friends. If you don't understand why then you don't read tooltips and don't experiment to understand why.
    Here's the kicker... Living Dead can be purified. I can't tell you how many times I've been the last man to leave a fight, get gang banged, use Living Dead, run away with everyone thinking
    Quote Originally Posted by Lorielle View Post
    No idea. But I have a gigglefit seeing DRK in Walking Dead status.
    "You're already dead" > 10 seconds.
    .. and then at the 2-1 countdown purify and go on my merry way having a gigglefit because the irony is a sweet sweet nectar dripping unto my palette.

    The one thing I do agree with is that MP is a huge factor. This is easily manageable, but if you're caught in a long and extended fight say goodbye to Bloodsword or mp abilities for a little while.

    The biggest problems I see in pvp as a whole is..
    1. Fell Cleave after Fell Cleave.. wait for it.. WAR is almost dead.. OHHH self heal like 3 times to full health... suckered.
    2. SMN burst to one shot almost anyone.
    3a. Seal Rock RNG is the absolute worst.
    3b. 72 man games are extremely hard to manage. People go Hive mind I see red slaughter everything. 24 man FL should be a DF option so we can more easily manage good and fun games of actual strategy.
    (0)

  6. #26
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Use purify to undo walking dead so you won't die.
    (0)

  7. #27
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Nalien View Post
    What's the problem with Living Dead? Aside from the exact same issue Hallowed Ground/Holmgang/Benediction/etc. suffer from, the only issue I've had with it is that apparently zombies can still break their ankles and fall damage will still kill me.
    Hallowed ground can be popped at any point so you are immune to CC and take zero damage

    Holmgang is used to lock a target in place and prevents you from going below 1 hp

    Living Dead prevents you from going below 1 hp, it doesnt have the lockdown effect of holmgang or the actual invincibility and cc immunity of hallowed ground
    (0)
    Last edited by CeveArthu; 08-06-2015 at 11:45 PM.

  8. #28
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I usually use Garuda's knockback to get DRKs off a tomelith when they're sitting there invulnerable with 1hp aoe'ing to keep people from capturing it. Usually plenty of Summoners around who can do that. And there's Fluid Aura/Aura Blast/Blast Shot as well.
    (0)

  9. #29
    Player
    Daega's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    69
    Character
    Daega Prox
    World
    Midgardsormr
    Main Class
    Monk Lv 60
    Quote Originally Posted by CeveArthu View Post
    Living Dead prevents you from going below 1 hp, it doesnt have the lockdown effect of holmgang or the actual invincibility and cc immunity of hallowed ground
    Actually it only activates if you go below 1hp. Then once you do it brings you up to 1hp and you have 10 seconds to recover your full hp or you die.
    Pro's: Instead of dying, you get an extra 10 seconds of life to mess around with... unless a healer if smart enough to look at the macro you've made and know they need to bene or massive heal you(which most healers don't)

    Con's:You have 10 seconds of life left before you ultimately die. Which is contradictory to Hallowed or Holmgang which leave you alive when it ends. Unless you're a smart DRK who knows that purify will cancel this effect leaving you at 1hp. At which point you better be far away from the action by then or don't bother purifying since you'll be 1 shot anyways.
    (0)

  10. #30
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Daega View Post
    Actually it only activates if you go below 1hp. Then once you do it brings you up to 1hp and you have 10 seconds to recover your full hp or you die.
    Pro's: Instead of dying, you get an extra 10 seconds of life to mess around with... unless a healer if smart enough to look at the macro you've made and know they need to bene or massive heal you(which most healers don't)

    Con's:You have 10 seconds of life left before you ultimately die. Which is contradictory to Hallowed or Holmgang which leave you alive when it ends. Unless you're a smart DRK who knows that purify will cancel this effect leaving you at 1hp. At which point you better be far away from the action by then or don't bother purifying since you'll be 1 shot anyways.
    the main point is that its a holmgang without any utlity, (you can also view it as a much weaker version of hallowed), most DRKs will purify the debuff anyway so it killing you at the end is a moot point

    I'm fully aware how it works, you completely missed my point
    (0)
    Last edited by CeveArthu; 08-07-2015 at 12:06 AM.

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast