I'm gonna be the bad guy who dispels the rumors.

I main DRK. I pvp all the time and greatly enjoy it. DRK can be decently bursty, but after the burst they are a little lack luster(Slow swings for usually crappy damage). Full Swing and Push back are your best friends. If you don't understand why then you don't read tooltips and don't experiment to understand why.
Here's the kicker... Living Dead can be purified. I can't tell you how many times I've been the last man to leave a fight, get gang banged, use Living Dead, run away with everyone thinking
Quote Originally Posted by Lorielle View Post
No idea. But I have a gigglefit seeing DRK in Walking Dead status.
"You're already dead" > 10 seconds.
.. and then at the 2-1 countdown purify and go on my merry way having a gigglefit because the irony is a sweet sweet nectar dripping unto my palette.

The one thing I do agree with is that MP is a huge factor. This is easily manageable, but if you're caught in a long and extended fight say goodbye to Bloodsword or mp abilities for a little while.

The biggest problems I see in pvp as a whole is..
1. Fell Cleave after Fell Cleave.. wait for it.. WAR is almost dead.. OHHH self heal like 3 times to full health... suckered.
2. SMN burst to one shot almost anyone.
3a. Seal Rock RNG is the absolute worst.
3b. 72 man games are extremely hard to manage. People go Hive mind I see red slaughter everything. 24 man FL should be a DF option so we can more easily manage good and fun games of actual strategy.