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  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Do you mean "most parties" or "most Savage parties"? I haven't noticed AST being really shunned in anything else. I haven't run Savage with an AST because my static doesn't have one. Their cure potency is a little lower than the other two and they can more easily run into mana issues, but honestly I don't have a problem with AST overall.

    Do I think they could use a little tweaking? Definitely. Do I think they're at auto-kick status? Nah.
    (1)

  2. #2
    Player
    Xikaz's Avatar
    Join Date
    Nov 2012
    Posts
    47
    Character
    Xikaz Uur
    World
    Excalibur
    Main Class
    Marauder Lv 100
    By saying AST has issues in savage you admit the job has issues period.

    The job doesn't magically change and get worse when you step in that zone, it just highlights the problems more obviously in a very visible way.
    (11)

  3. #3
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Xikaz View Post
    By saying AST has issues in savage you admit the job has issues period.

    The job doesn't magically change and get worse when you step in that zone, it just highlights the problems more obviously in a very visible way.
    But are the issues because of the job, or because it doesn't fit the play style that hardcore groups have adapted to quickly steamrolling all new raid content added?
    (2)

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aethaeryn View Post
    But are the issues because of the job, or because it doesn't fit the play style that hardcore groups have adapted to quickly steamrolling all new raid content added?
    Ya I'm curious on how many people complaining about the New Jobs, Machinist, Dark Knight, and Astrologist, have taken into consideration Human Error. I know some tweats were already made but still some of these "issues" seem to neglect Human Error either from adjusting to the Job's new gameplay style or lack of other things.
    (3)

  5. #5
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    I have never been one to turn away people from parties... but even I sigh and roll my eyes when I see an Astro as my healer. I dont turn them, but am surprised when we dont wipe.

    Give the Astros some love...

    Love, a tank.
    (1)

  6. #6
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ErikMynhier View Post
    I have never been one to turn away people from parties... but even I sigh and roll my eyes when I see an Astro as my healer. I dont turn them, but am surprised when we dont wipe.

    Give the Astros some love...

    Love, a tank.
    If your astro is paired with a WHM, rejoice. Diurnal sect+WHM is a wonderful combo, since the heals stack, and all the HoTs going off will give your Astro room for support dps.

    If your astro is paired with a scholar, cringe a little, because the astro is going to be doing a majority of the aoe healing, and won't have time for much support.

    If your astro is paired with another astro, run and scream, because one of them will have to use nocturnal sect, and nocturnal sect is no replacement for a scholar, and nocturnal sect astros can provide little support dps in most circumstances.
    (1)
    Last edited by Averax; 08-04-2015 at 01:21 PM.

  7. #7
    Player
    M0xie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Moxie Moonlight
    World
    Leviathan
    Main Class
    White Mage Lv 90
    I haven't found an issue with range on AST. I think this is just like how people treated SCH before SCH players got really good at them; any non-pure (WHM) healer is going to take time and strategy to learn what the best reactions are. I think AST players need to figure out how and when to accommodate for those actions they would use on one of the other healers and find their groove.

    Relax, it's all going to be okay.
    (1)

  8. #8
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    I can heal anything as an AST thus far (haven't done savage yet) but having a 60 WHM and 60 SCH it is obvious that the AST is far weaker than either of them.

    Both WHM and SCH have eye for an eye (10% entire-pull-wide damage reduction) and virus (for whm only physical side but this is 90% of the encounters anyhow). Both are dependable. High cooldown? Sure. But we know we have them when we need them.

    Furhtermore WHM has Asylum which is a throw down and forget version of the astrologians collective unconscious which STUNS THEM IN PLACE THE ENTIRE DURATION. Meaning a Whm can chug along healing but an AST is done and has no other options. SCH's dome is equivalent (although costs an aetherflow).

    Most of AST's abilities also seem like totally ripping off other classes.
    1: Tetra/Lustrate/Essential dignity all are basically the same thing. "In emergency press X",
    2: medica, helios.
    3: medica 2, aspected helious and succor.

    And worse yet the abilities seem like CHEAP knockoffs, like instead of a rolex... you're getting a dollar store watch with rollex stickers on it:
    1: Gravity is basically holy without a stun
    2: What the hell is celestial opposition even good for? It's just the stun portion of holy really. I'd be more impressed with the time dilation effect if most card effects weren't single target. Even then the cards effects are negligible over the entire party because they have their effects reduced by 50%.
    3: Tons of potencies are just plain lower
    4: Their aspected benefic has a lower potency AND duration than a whm's regen. And this is heavily noticeable when leveling because if you're used to whm you can pull off a lot more shenanegans with the WHM's regen (especially if you divine seal it!).
    5: Lightspeed is basically a crappy version of a WHM's Presence of Mind... why do I say it's worse? Because POM reduces the COOLDOWN TIMES as well. Meaning a WHM will pump out even more healing than before, and can even be used for damage (yes really). An AST's Lightspeed also reduces heals by 25% at the same time. So even on this level it is weaker.

    *Oh wait let me add, their medica 2 equivalent has a SIGNIFICANTLY shorter range than WHM medica 2. And you WILL notice it in dungeons and boss fights and raids. It is VERY noticeable.


    Prettymuch the only ability that seems UNIQUE AND EFFECTIVE is synastry.

    The entire card system is
    - Unreliable pure RNG nonsense. Yes you can hold a card in spread but I lost track of how many times I drew spires over and over and over and over again.
    - The cards effects are ignorable / feeble unless you double their potency. The balance is probably the best card giving 10% more damage to a single character, can be boosted to 20% which is then noticeable. But this took luck to draw it in the first place, to draw and give up a bole as well and then use it on a DPS who we hope will juice the most out of it.
    - Doesn't make up for the lack of heals/other pains the class has.

    It is in no capacity up to the same level as WHM or SCH. Can it heal through content? Yes, but with A LOT more effort and no reward. In fact it's more effort and LESS reward, longer times to run (cause you have to focus on healing more than a WHM who can just spam stone through dungeons. And I can clarify this is possible as WHM cause I CAN AND DO DO IT 100% of the time). There is no reason to take an AST unless you're looking for "hard mode", which most people will not put up with. If a DPS or tank queues up for a raid then they just want in and out of the dungeon. They do NOT care about your feelings, your desires, or even your roleplaying. They want to clear the crap and move on as fast and painless as possible- an AST is weaker by a large margin to WHM and SCH and so people have caught on and are shunning AST.

    I want AST to get buffs and I love the look, the playstyle, the feel... but at present they offer only extremely tedious healing and an overall inefficient time.
    (7)

  9. #9
    Player
    M0xie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Moxie Moonlight
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SovereignAegis View Post
    =snip=
    I just wanted to comment on a few things:

    Lightspeed is amazing. You get 4 insta-cast heals at 25% less mana (not potency). I've saved parties with this while the whm fumbled around with seal and medica II (2 of my heals already landed).

    I personally pop celestial opposition on a big pull after buffing people. The stun is always good on a big pull and it gives extra time to the buffs (albiet short) but that includes aspected helios/benefic.

    Aspected benefic (diurnal) is 30 seconds I thought, at lower potency?

    You're right about collective unconscious. I would give up potency on it (it's really rad) to be able to plop it down like the others. Also about gravity (don't use it).

    Cards would be better if we could reject a card even after shuffling it, in the off-chance we risked using royal road first.
    (2)
    Last edited by M0xie; 08-04-2015 at 01:49 PM.

  10. #10
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by SovereignAegis View Post
    snip
    I agree with some of what you wrote, but a few things:

    Eye for an Eye: "Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage" -- I wouldn't really call that dependable since sometimes the that 20% never kicks in and the cooldown does nothing for the whole 20s duration. Obviously there's a pretty good chance while fighting a big group of mobs that at least one will get the 10% damage debuff.

    Collective Unconsciousness does not stun you in place. You can move or cast at any time to cancel the effect. That being said, I agree that WHM's ugly soap bubble is much better and that Collective still needs to be changed and is difficult to use effectively.

    Lightspeed only reduces damage dealt by 25%. It doesn't hurt heals anymore, but it does reduce mp cost by 25%. That said, it's probably only really useful for periods of high movement rather than using as an mp conserve cooldown.

    Essential Dignity is stronger the lower hp the target has, so it's a bit different than Tetragrammaton or Lustrate. Lower cooldown than Tetragrammaton, but I'm not sure how the potency compares on lower hp (tetra is 700p and essential dignity is base 400p).

    Think that's it...? I want ast to have some buffs or skill edits too, but I think people are going a little crazy overboard with stigmatizing the job.

    Quote Originally Posted by M0xie View Post
    Cards would be better if we could reject a card even after shuffling it, in the off-chance we risked using royal road first.
    I'm probably misunderstanding you, but you can click off card draws (and royal road) by right clicking it on your buff bar and immediately start the 30s cooldown rather than waiting for it to wear off.
    (1)
    Last edited by Aethaeryn; 08-04-2015 at 01:53 PM. Reason: grammar/spelling

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