They did that for WoW and it failed horribly. Same thing would happen here and personally i would rather have them spend the time and money elsewhere instead of on something proven not to work.Maat. brought to us in FFXI
Job specific 1v1 fight that makes you use your job correctly to defeat him. People learn their jobs, win.
Forget it! not a dps fix. A horrible player fix. cant get past maat? sorry bro. git gud
Also needs to be mandatory for all jobs. unlike ffxi
Healer maat = npc you have to keep alive against maat for a certain amount of time
Tank. = keep maats hate while you also have to pop cooldowns at proper times to avoid certain death
DPS= beat the tar out of him. not enough dps.. not a win.
edit: you cant do final dungeons/raids until defeated. no over gearing.
well a lot of it has to do with the new rotations to keep up those time dependent buffs it just takes practice but I notice a lot that ppl in this game want others to know everything before they can learn and if they don't know they are deemed "not a serious player" I witness a horrible tank in rav ex bagging on another drg about his rotations when he could have simply politely told the drg that using the whole IDC4 Inbetween rotations is more affective then TTT4 all the time....someone said it best 99% of the time the problem is with these so called "serious players" who are unforgiving to new players cause let's face it you can be 60 in a matter of 8-12 days with continuos playing of course so some are still learning 3.0 rotations.
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