Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 40 of 40

Hybrid View

  1. #1
    Player
    Tuathaa's Avatar
    Join Date
    Jan 2015
    Posts
    278
    Character
    Yaelle Portelaine
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kret View Post
    Maat. brought to us in FFXI


    Job specific 1v1 fight that makes you use your job correctly to defeat him. People learn their jobs, win.

    Forget it! not a dps fix. A horrible player fix. cant get past maat? sorry bro. git gud

    Also needs to be mandatory for all jobs. unlike ffxi

    Healer maat = npc you have to keep alive against maat for a certain amount of time
    Tank. = keep maats hate while you also have to pop cooldowns at proper times to avoid certain death
    DPS= beat the tar out of him. not enough dps.. not a win.

    edit: you cant do final dungeons/raids until defeated. no over gearing.
    They did that for WoW and it failed horribly. Same thing would happen here and personally i would rather have them spend the time and money elsewhere instead of on something proven not to work.
    (1)

  2. #2
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    well a lot of it has to do with the new rotations to keep up those time dependent buffs it just takes practice but I notice a lot that ppl in this game want others to know everything before they can learn and if they don't know they are deemed "not a serious player" I witness a horrible tank in rav ex bagging on another drg about his rotations when he could have simply politely told the drg that using the whole IDC4 Inbetween rotations is more affective then TTT4 all the time....someone said it best 99% of the time the problem is with these so called "serious players" who are unforgiving to new players cause let's face it you can be 60 in a matter of 8-12 days with continuos playing of course so some are still learning 3.0 rotations.
    (0)

  3. #3
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    "Why aren't you casting Fire 2? We need some AOE in big pulls,"

    "Because fire costs less mana and do more damage,"

    "Yeah but things die faster with AOE,"

    "SHUT UP AND LET ME PLAY THE WAY I WANT!!!!111!!!"

    Yep. Pretty much sums it up.
    (0)

  4. #4
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I'd like to see the monk quest where a dude thrusts his butt at you so you can do rear positionals.
    (1)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nephera View Post
    I'd like to see the monk quest where a dude thrusts his butt at you so you can do rear positionals.
    You got that dragoon FATE with the spiked butt. Good enough?
    (0)

  6. #6
    Player
    Kayote's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Kayo Lireaux
    World
    Famfrit
    Main Class
    Archer Lv 60
    Quote Originally Posted by Kret View Post
    no over gearing.
    How would they do that? Furthermore how would they balance it? Players have different ilevels at different levels, not to mention skillsets. Not all classes are balanced perfectly between levels 1-15.

    IMO they should just give a tutorial like they did with the single player FF games. Explain what CD's are, what the different roles are, oGCD's, how to use them, etc and give objectives on using them correctly in order to play right. For example, a BRD would be taught about oGCD's and DoTs then taught to perform a Venomous Bite > Bloodletter > Heavy Shot combo so they'll at least know what their rotation will be like and hopefully learn how to adapt new skills into it as they level. Later on maybe another quest where they join a battle they cannot win unless they replenish an NPC healers MP.
    (1)

  7. #7
    Player
    micropanther7's Avatar
    Join Date
    Mar 2014
    Posts
    580
    Character
    Peony Foxbriar
    World
    Louisoix
    Main Class
    Monk Lv 55
    Quote Originally Posted by Nephera View Post
    I'd like to see the monk quest where a dude thrusts his butt at you so you can do rear positionals.
    Ok that really made me LOL, its my lala alt that Im learning MNK on,spend most fights in danger of being sucked up between boss' butt cheeks as it is :/ Having Hamon Holyfist wiggle his wrinkly butt cheeks at me be just too much
    (0)
    Last edited by micropanther7; 08-05-2015 at 02:15 AM. Reason: Darn teflon brain

  8. #8
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Would love to see a Maat type fight! Also nice to have something to show people their job can be played at a higher level. Nothing wrong with that.
    (0)

  9. #9
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    FFXI was a very unique game as it went on when it came to solo content. The 70 Maat fight was the bane of many peoples existence. Be it because of the fight itself or the need to farm for the testimonials. Then there were things like the mini-trials for SMN. Honestly, these solo content stuffs really showcased how good you were at the game, and not just as the one job. Gear, for the most part, did not make or break you in the sense that you needed the best to beat it. They always helped at least a little, but it still fell upon your own ingenuity and skill to react. No one that has passed a SMN mini-trial can deny how it teaches you about emnity (threat management), position and timing, etc. Likewise, for most jobs, the Maat fight taught you how to properly handle your jobs core abilities. Be it that Maat himself played it to a point that would destroy you or that you had to use core skills/spells to beat him before he (again) destroys you.
    (0)

  10. #10
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Better idea-

    Don't tie this fight to progression of the character. Instead, give each job a 'star' related title (remember genkai was breaking stars), maybe a minion per job and a mount.

    Level and ilevel synch the fight.

    That's right. I'm suggesting they put an awesome reward behind a solo fight that 90% of the players may not beat. Completely optional. Nothing required.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4