They did that for WoW and it failed horribly. Same thing would happen here and personally i would rather have them spend the time and money elsewhere instead of on something proven not to work.Maat. brought to us in FFXI
Job specific 1v1 fight that makes you use your job correctly to defeat him. People learn their jobs, win.
Forget it! not a dps fix. A horrible player fix. cant get past maat? sorry bro. git gud
Also needs to be mandatory for all jobs. unlike ffxi
Healer maat = npc you have to keep alive against maat for a certain amount of time
Tank. = keep maats hate while you also have to pop cooldowns at proper times to avoid certain death
DPS= beat the tar out of him. not enough dps.. not a win.
edit: you cant do final dungeons/raids until defeated. no over gearing.
well a lot of it has to do with the new rotations to keep up those time dependent buffs it just takes practice but I notice a lot that ppl in this game want others to know everything before they can learn and if they don't know they are deemed "not a serious player" I witness a horrible tank in rav ex bagging on another drg about his rotations when he could have simply politely told the drg that using the whole IDC4 Inbetween rotations is more affective then TTT4 all the time....someone said it best 99% of the time the problem is with these so called "serious players" who are unforgiving to new players cause let's face it you can be 60 in a matter of 8-12 days with continuos playing of course so some are still learning 3.0 rotations.
"Why aren't you casting Fire 2? We need some AOE in big pulls,"
"Because fire costs less mana and do more damage,"
"Yeah but things die faster with AOE,"
"SHUT UP AND LET ME PLAY THE WAY I WANT!!!!111!!!"
Yep. Pretty much sums it up.
I'd like to see the monk quest where a dude thrusts his butt at you so you can do rear positionals.
How would they do that? Furthermore how would they balance it? Players have different ilevels at different levels, not to mention skillsets. Not all classes are balanced perfectly between levels 1-15.
IMO they should just give a tutorial like they did with the single player FF games. Explain what CD's are, what the different roles are, oGCD's, how to use them, etc and give objectives on using them correctly in order to play right. For example, a BRD would be taught about oGCD's and DoTs then taught to perform a Venomous Bite > Bloodletter > Heavy Shot combo so they'll at least know what their rotation will be like and hopefully learn how to adapt new skills into it as they level. Later on maybe another quest where they join a battle they cannot win unless they replenish an NPC healers MP.
Ok that really made me LOL, its my lala alt that Im learning MNK on,spend most fights in danger of being sucked up between boss' butt cheeks as it is :/ Having Hamon Holyfist wiggle his wrinkly butt cheeks at me be just too much![]()
Last edited by micropanther7; 08-05-2015 at 02:15 AM. Reason: Darn teflon brain
Would love to see a Maat type fight! Also nice to have something to show people their job can be played at a higher level. Nothing wrong with that.
FFXI was a very unique game as it went on when it came to solo content. The 70 Maat fight was the bane of many peoples existence. Be it because of the fight itself or the need to farm for the testimonials. Then there were things like the mini-trials for SMN. Honestly, these solo content stuffs really showcased how good you were at the game, and not just as the one job. Gear, for the most part, did not make or break you in the sense that you needed the best to beat it. They always helped at least a little, but it still fell upon your own ingenuity and skill to react. No one that has passed a SMN mini-trial can deny how it teaches you about emnity (threat management), position and timing, etc. Likewise, for most jobs, the Maat fight taught you how to properly handle your jobs core abilities. Be it that Maat himself played it to a point that would destroy you or that you had to use core skills/spells to beat him before he (again) destroys you.
Better idea-
Don't tie this fight to progression of the character. Instead, give each job a 'star' related title (remember genkai was breaking stars), maybe a minion per job and a mount.
Level and ilevel synch the fight.
That's right. I'm suggesting they put an awesome reward behind a solo fight that 90% of the players may not beat. Completely optional. Nothing required.
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