We are back to this...eh...?? No matter what, the game is fun for me...if players have a hard time with content I try to help them to the best of my ability and offer advice if they want it. There is SAVAGE for those who want a tougher challenge...I think there is a good enough balance in this game to keep everyone entertained.
I think what they should do is have a MAAT fight challenges and if you can beat them you get a "special" job ability that only those who can beat these trials can get...this would be awesome and by doing this there is something to strive for and incentive to really get good at each job you play.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3
[QUOTE=Mikedizzy;3212944....if you can beat them you get a "special" job ability that only those who can beat these trials can get...[/QUOTE]
I think you will only get maat cap... ^^;
On the japanese forums there's a topic about things they never want to see added to the game. Maats are one of them.
The average response I get from DF/PF DPS players when I try to help them is "I know how to play, I just don't feel like doing that much work in a 4man dungeon/learning group/farm party/literally freaking everywhere where it shouldn't be necessary to focus that much on the game."
The problem is the game and social systems reward dead weight party members who leech intentionally with few repercussions outside of their tight-knit raid groups, not that there's "bads" everywhere. 90% of the content you do allows you to clear with dead weight DPS, dead weight healers who get pissy about cleric stance despite idling for 90% of the dungeon with nothing else to do, and dead weight tanks who don't use their defensives to keep the healers relieved / non-threat generating combos that contribute to damage / etc etc. despite their aggro lead being the size of a continent :V
outdated republican dad mechanics like maat or terrible trials like steps of faith aren't going to fix "bad players". they'll just try hard to pass those things and coast and mooch off you in the endgame dungeons and trials that don't matter to them :V
the solution is to socialize with your party members when they do something wrong, attempt to correct them, and if they're turds about you doing so vote dismiss them or leave or whatever it is you do to deal with pugs being jerks, and stop allowing players to lazy-coast assuming it's just a variation in skill level
Last edited by Krr; 08-04-2015 at 06:32 PM.
video games are bad
I had a Maat's Cap 'back in the day' before they trivialized leveling (mtultiple times). Maat wasn't even remotely challenging. There were some gimmicks that were easy to get around by various methods for several jobs, but that was basically it. Also, there were tons of people at 75 that were still terrible at their jobs regardless of having cleared Maat, so it didn't really keep the baddies at bay, or whatever it is you're hoping will happen with this idea.
As some other people have mentioned, if you want super pro groups, make one. Otherwise, don't expect every DF or PF player you run into to be super pro. I'm pleasantly surprised when I get good groups in DF, and when I don't...well, that's just part of the experience with MMOs. Everyone comes from different gaming backgrounds, and you aren't always going to be matched up with people with skill equal to yours.
Because we needed another one of these threads.
This is when we all start making threads about a system that's the opposite of commendations (which people beg for, gimmick for, and otherwise just get due to playing a specific role... therefore meaning absolutely dick other than the achievements and glamor items) that players will surely abuse to "downvote" players that simply don't agree with their ideas or styles. Bad players are everywhere, and in every game, and as much as they piss me off when I come across the stubborn ones already discussed in this thread there is absolutely no way to ever get rid of them in your DF or PF groups. We're also never going to get away from people bitching about the tanks that drop from the group knowing they have a quick queue. Now, if only we could just have players take an aptitude test before even being able to buy the game... that'd surely work. /endsarcasm
Last edited by Klamor; 08-04-2015 at 01:18 PM.
Mast was pretty much face roll for Sam. Go in, meditate, wait, pop food, start fight, WS, 2hr,WS ,WS, meditate, WS, WS bye maat.Maat. brought to us in FFXI
Job specific 1v1 fight that makes you use your job correctly to defeat him. People learn their jobs, win.
Forget it! not a dps fix. A horrible player fix. cant get past maat? sorry bro. git gud
Also needs to be mandatory for all jobs. unlike ffxi
Healer maat = npc you have to keep alive against maat for a certain amount of time
Tank. = keep maats hate while you also have to pop cooldowns at proper times to avoid certain death
DPS= beat the tar out of him. not enough dps.. not a win.
edit: you cant do final dungeons/raids until defeated. no over gearing.
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