The average response I get from DF/PF DPS players when I try to help them is "I know how to play, I just don't feel like doing that much work in a 4man dungeon/learning group/farm party/literally freaking everywhere where it shouldn't be necessary to focus that much on the game."
The problem is the game and social systems reward dead weight party members who leech intentionally with few repercussions outside of their tight-knit raid groups, not that there's "bads" everywhere. 90% of the content you do allows you to clear with dead weight DPS, dead weight healers who get pissy about cleric stance despite idling for 90% of the dungeon with nothing else to do, and dead weight tanks who don't use their defensives to keep the healers relieved / non-threat generating combos that contribute to damage / etc etc. despite their aggro lead being the size of a continent :V
outdated republican dad mechanics like maat or terrible trials like steps of faith aren't going to fix "bad players". they'll just try hard to pass those things and coast and mooch off you in the endgame dungeons and trials that don't matter to them :V
the solution is to socialize with your party members when they do something wrong, attempt to correct them, and if they're turds about you doing so vote dismiss them or leave or whatever it is you do to deal with pugs being jerks, and stop allowing players to lazy-coast assuming it's just a variation in skill level
Last edited by Krr; 08-04-2015 at 06:32 PM.
video games are bad
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