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  1. #21
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Giantbane View Post
    Price is directly related to to how annoying it is to be able to craft the item (including leveling and gearing), generate materia and then overmeld the materia to make the crafted items useful. If there was more competition between crafters, it wouldn't be nearly as expensive.

    It's not the crafters' fault. SE designed it this way.
    I was debating including the counter point to this response in my last post, since I knew it was coming. I should have it looks like lol

    Leveling and gearing has and shouldn't have anything to do with your pricing. That's the cost of doing business. It's no different than a non-crafting class needing to level up and gear to get to endgame.

    The only things that should influence prices are the cost of your materials. You don't want to sell something at a loss, so you'd have to price it above your mats cost. And much of the time, the prices are still ridiculous. Either because A) they paid too much for the mats (stupidity on the crafter's part) or B) they are simply trying to sell at the same price as the person who paid ridiculous prices for their mats (unadulterated greed).
    (4)
    Last edited by Kaedan94; 08-04-2015 at 10:59 AM.

  2. #22
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    It's a shame that raiders feel the need to hate on crafters and feel like they should be unrelated. This is an MMO and every MMO I've ever played has had useful crafted battle gear and it had always worked flawlessly.

    Don't want Savage Alex to be cleared fast by those in crafted gear? Release an i190 or i195 set a week later or release them anyway and just have them be un-usable in Savage Alex for a week. There's so many ways to make this work that anyone can think of a solution.

    And Grade V materia is practically useless since it cannot be obtained from spiritbonding. Square actually said a better way to obtain Grade V materia is coming, it's even in the 3.0 notes. However why it's not here yet is a mystery. It's not like they haven't finished developing Grade V materia. It's such a small feature so it's clearly ready yet it feels like it's not going to be available until 3.1.
    (3)
    Last edited by DarthBuzzer; 08-04-2015 at 11:17 AM.

  3. #23
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Sessurea View Post
    Why do crafters need to feel important to endgame raiders? I really cannot understand this. I don't want to have to depend on crafters, and now that we are finally in this situation of not needing them and their nice prices, so much crafter qq. Can't u be happy making housing items and glamour prisms?
    LOL. Raiding is practically its own mini-game now that is complete independent from everything else ... just the ways raiders like it. (God forbid that they are made to do anything "mandatory" that isn't raiding.)

    Is this the direction the game is going? Is YoshiP going to bend over for raiders like Blizzard? Funny he can say that the MMO genre is dying when it was he who chose to clone a dying game.
    (3)

  4. #24
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    And the prices are extremely high. I wasn't pay attention back when ARR launched, I bought little on the MB and sold nothing there, but when I came back earlier this year most things were with in reach. Everything since HW launched is 1k for mats, or 500+k for full items. The rarer the mats the many more Millions are added to it.

    This situation is dangerous as it will bring the gill buyers/sellers out in force.

    >> Of course I don't help. I've been selling and crafting things to be sold in those numbers too. oO While I'm not safely to where I can afford a house maybe two amounts of gil, the situation itself hasn't quite returned to Pre-HW levels. (sigh.. when Artisan and forager gear was 200k-300k... or 1mil penta-melded.)
    (0)

  5. #25
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gilthas View Post
    What encourages gilbuying is having in-game things cost a lot of gil. So the current situation with crafting (and housing whenever new plots open up) does encourage gilbuying.

    If there were no high prices, there would be no reason to buy gil.
    And gil would also be pointless, great game design that is.
    (2)
    Last edited by FoxyAreku; 08-04-2015 at 11:08 AM.

  6. #26
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaedan94 View Post
    Leveling and gearing has and shouldn't have anything to do with your pricing. That's the cost of doing business. It's no different than a non-crafting class needing to level up and gear to get to endgame. etc, etc, etc
    But competition DOES influence pricing. If there are only a few crafters that bothered to get to the point where they can actually make the item in question, they're free to set prices at whatever they feel like.
    (2)

  7. #27
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by FoxyAreku View Post
    And gil would also be pointless, great game design that is.
    Oh yeah, it's so much better to have all the crap that has been added to drive up prices on the MB than having gil be "pointless".

    /sarcasm

    Crafting and Gathering used to be something fun that most players could enjoy while waiting for DF to pop. Now it's an endless gilgrind plagued by limited availability of materials and content lockouts. All this designed to push away players from crafting/gathering so we can have our inflated economy that serves a very small percentage of players to the detriment of everyone else.
    (5)

  8. #28
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Giantbane View Post
    But competition DOES influence pricing. If there are only a few crafters that bothered to get to the point where they can actually make the item in question, they're free to set prices at whatever they feel like.
    Which is pure, unadulterated greed, and encourages gil buying.

    An intelligent business sets prices at reasonable levels. Even monopolies (which is essentially what you are describing) set reasonable prices. DeBeers has a monopoly on diamonds, and they could set prices at "whatever they feel like" (and they do), but they realize (like the intelligent people they are) that if they set them too high, that nobody would buy them because they simply couldn't afford them.

    Unfortunately, a lot of greedy crafters don't have that level of intellect. Or they do, and they are actually relying on people buying gil (sometimes because they sell the gil they get to RMT companies).
    (3)

  9. #29
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by DarthBuzzer View Post
    It's a shame that raiders feel the need to hate on crafters and feel like they should be unrelated. This is an MMO and every MMO I've ever played had had useful crafted battle gear and it had always worked flawlessly.

    Don't want Savage Alex to be cleared fast by those in crafted gear? Release an i190 or i195 set a week later or release them anyway and just have them be un-usable in Savage Alex for a week. There's so many ways to make this work that anyone can think of a solution.

    And Grade V materia is practically useless since it cannot be obtained from spiritbonding. Square actually said a better way to obtain Grade V materia is coming, it's even in the 3.0 notes. However why it's not here yet is a mystery. It's not like they haven't finished developing Grade V material and how to obtain it. It's such a small feature so it's clearly ready yet it feels like it's not going to be available until 3.1.
    I really wish there was a way for crafting to have some end game purpose beyond potions, food and accessories for a single role.

    Maybe allow crafters to create items that allow you (with materia) to configure your secondary skills on any end game item. Kind of like the scrolls used for the relic weapon. It's not something so powerful that it would be required for end game raids (as the primary stats are fixed), but it's good enough to be desirable.
    (0)

  10. #30
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaedan94 View Post
    Which is pure, unadulterated greed, and encourages gil buying.

    An intelligent business sets prices at reasonable levels. Even monopolies (which is essentially what you are describing) set reasonable prices. DeBeers has a monopoly on diamonds, and they could set prices at "whatever they feel like" (and they do), but they realize (like the intelligent people they are) that if they set them too high, that nobody would buy them because they simply couldn't afford them.

    Unfortunately, a lot of greedy crafters don't have that level of intellect. Or they do, and they are actually relying on people buying gil (sometimes because they sell the gil they get to RMT companies).
    And additional competition wouldn't mitigate this?
    (0)

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