I suggested omitting the numbers as it seems to lessen/dampen/scare away potential positive feedback.
Adding numbers is the easiest thing ever. There's already parsers out there that do just that.
The reason I suggested color codes/patterns/etc is to make the experience feel more like a game (we're still playing a game here, right?)
New Gaming industry standards are forcing psychological gimmicks to make gaming feel more like an addiction than a anything else, so giving the intangible reward of "high DPS" being further encouraged with flashy/exciting pattern/sounds or whatever was for the checkmark on whichever boardroom meeting would propose if the feature would positively retain players or detract players.
Bishop81, you are correct in that we have "hardcore" players that may use 3rd party software to parse their performances, but as Voltyblast is pointing out, they facilitate a finger-pointing scenario on poor performances on some of your peers.
I was looking for a way to positively promote self-accomplishments in the game to the player himself (like achievements, you would even have achievements for upkeeping the special meter max status for x-amount of time or some such).
Would there be a way to better the system (without complicating it). Keep ideas simple, concept simple and thing of newcomers playing Final Fantasy, is this something that would help or hinder?

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