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  1. #1
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Paikis View Post

    EDIT: After watching the actual video, I'm going to say that actually the WAR's parse should be lower in an actual fight. You simply cannot use Butcher's Block combo two out of every three combos and expect to not rip hate off your counterpart. BB combo is the highest potency combo for WAR. Having to use the maim combos will lower your actual damage. You also ended the parse directly after a triple fell cleave, when you shoujld by rights have ended it BEFORE that point, giving a DPS of 976 for the WAR.
    Would be kinda funny if it turns out warrior dps in practical usage is below the other two.
    (0)

  2. #2
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Tila View Post
    Would be kinda funny if it turns out warrior dps in practical usage is below the other two.
    I'm sure if we went through the video we'd be able to find other things that just aren't realistic in an actual fight (like being able to simply stand there and wail on something for 5 minutes without moving)... but ending the parse immediately after a Berserk is blatant number inflation.

    EDIT: OK, they did the same thing for PLD, ending the fight after a Fight or Flight burst.
    (0)

  3. #3
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Awesome.

    So the TLDR of the video is 5 minutes on a dummy, with slashing debuff up for all tanks w/ party bonus:

    Warrior: 1000 dps
    Dark Knight: 970 dps
    Paladin: 940 dps

    All relatively strong in comparison, and certainly all viable as far as damage output is concerned.
    (3)

  4. #4
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Whats missing is that DRK runs out of TP at 2min18 seconds, PLD runs out of TP at 2min38 seconds, WAR doesn't run out.


    It would also be very interesting to see the DPS of all three tanks in their respective tank stances done the same way.


    Thanks!
    (4)

  5. #5
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SirTaint View Post
    Whats missing is that DRK runs out of TP at 2min18 seconds, PLD runs out of TP at 2min38 seconds, WAR doesn't run out.


    It would also be very interesting to see the DPS of all three tanks in their respective tank stances done the same way.


    Thanks!
    This would matter if all fights currently didn't have grace periods where TP can regen, or that groups will always have some kind of TP gain that will be used.

    Its a detriment on paper, but not in practice.
    (3)

  6. #6
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Tila View Post
    This would matter if all fights currently didn't have grace periods where TP can regen, or that groups will always have some kind of TP gain that will be used.

    Its a detriment on paper, but not in practice.

    TP gain is used around your DPS not your tanks in practice. Yes some fights nobody cares about TP and others its a big problem. Like A1S I run dry on DRK or PLD but the DPS never have an issue.
    (1)

  7. #7
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    TP is a problem, esp for DRK. When TP hits 0 DPS nose dives.

    Goad is a great solution if you have a NIN, but a BRD/MCH isn't going to TP regen over a minute early for a tank. TP regen is also used as a bridge until the next invigorate, while DRK/PLD will continue to run out. Again not on all fights but when present it is a big problem.

    Jumps/downtime favor a WAR. Anytime DPS is haulted and zerk is on CD WAR has a DPS advantage. Same can be said of FoF but on a much smaller level because of Fellcleave.
    (0)

  8. #8
    Player
    Cooperal's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Pearl Lion
    World
    Odin
    Main Class
    Dark Knight Lv 60
    I still don't get these. As in I don't get the point. It's just too simple to say "any DPS we can squeeze into our tank party-slots is good".

    It just begs other questions. Can the tank keep the attention of all 3 or more enemies without even slightly breaking their optimal single target DPS (the answer to that would be no). Do they have abilities that scale their usefulness (whether it's damage or recovery) directly to the amount of enemies present? (DRK has at least 5 things which only continue to become useful when more enemies are in their space or hitting them).

    Things like Salted Earth and Abyssal Drain can be insane. Just not on one opponent. Blood price can be more epic than any limit break. But especially not on a dummy that doesn't fight back. And I'm sure all 3 tanks must be that way in some respects. Not going to get a fair deal on a PLDs shield swipes with a test such as that. You just can't test their DPS that way, let alone the goal that takes priority above it.
    (0)

  9. #9
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Questions:

    (1) What are the dps numbers in tanking stance with proper tanking rotations? E.g., Maintaining RoH for PLD.

    (2) WAR's advantage had always been based on the fact that WARs can apply their own slashing debuff, and that slashing debuff is not always there. So what happens when PLD and DRK has no access to the slashing debuff?

    The video proves that under optimal conditions with pure dps rotations, three tanks can do comparative dps as OT.

    Quote Originally Posted by Paikis View Post
    I'm sure if we went through the video we'd be able to find other things that just aren't realistic in an actual fight
    Like a PLD not applying RoH as a tank? But I suppose any healer that is good enough should have no problems healing stuff without the STR debuff. Perhaps I just need to git gud and take RoH off my hotbar.
    (1)
    Last edited by Zfz; 08-04-2015 at 10:27 AM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #10
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Well - here's Paladin in full STR in Sword Oath without a TP feed, and without a Slashing debuff I could only maintain my damage for 2m 51 - before bottoming out on TP; 841dps or so (?) for most of that with a heavy fall off at the 2:35 mark to 794dps.

    Log is available here;
    Memory Log

    Offensive stats:
    Atk. Power 868
    Sks. 564
    Det. 401
    Crit. 541

    I'll toss in that I didn't use RoH once - it's a different parse entirely with ShO & RoH being included.
    (0)
    Last edited by Dhex; 08-04-2015 at 11:04 AM.

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