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  1. #1
    Player
    BARDS_ARROW's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    212
    Character
    Talia Snow
    World
    Zodiark
    Main Class
    Bard Lv 70

    some suggestions. post limit cut off 0.0

    Housing.

    On Zodiark right now, there are no housing available in The Mist or Lavender Beds. However in The Goblet, there is a medium plot available for 17.812.500 gil.

    Its prices like these that encourages people to seek out the gil-sellers that manage to get into the servers. If I’m honest, I think the whole housing system could do with a serious review and overhaul. From land plot sizes to inactive/unused plots and even better customization of houses. On saying that – I don’t think there’s a reason to go back to the complete basics. You’ve already got the base items, you just need to give us a bit more leeway when it comes designing things.
    (0)

  2. #2
    Player
    BARDS_ARROW's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    212
    Character
    Talia Snow
    World
    Zodiark
    Main Class
    Bard Lv 70
    A "hunting" class.

    ...Or a hunting page in the gathering log - for certain item drops?

    Why can't we have an Elite Hunt section in the Challenge Log? Just remove the "The Hunt" section from the achievement page and just add it to the challenge log. It wouldn't need much tweaking or a revamped rewards system because there's already that in place.

    Mogstation/Cash Shop….Ish.

    This has probably been brought up a lot, actually, but I feel like I should mention it again. There’s obviously been a contests and events that people have missed out on. Could they not be rolled out again as OPTIONAL (like a guildhest but an event which gets locked down the moment completed?) thing? If not that, maybe SE could push out the rest of the old event rewards and add them to the mogstation?
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  3. #3
    Player
    BARDS_ARROW's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    212
    Character
    Talia Snow
    World
    Zodiark
    Main Class
    Bard Lv 70
    Beast Quests

    As someone who likes doing her beast quests, I would really love it if the allowances could be upped a little more. If not that, maybe instead of splitting the allowances between all the beast tribes it could possibly be changed to 12 per tribe a day?

    Levequest

    We can buy teleport tokens. We can buy ventures and more. Can we please have the same option for levequest allowances? It wouldn’t require an awful lot of change seeing as they could be bought by GC seals, Allied Seals or Centro Seals.
    (0)

  4. #4
    Player
    Tarta's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Tarta Le'marzipan
    World
    Goblin
    Main Class
    Gladiator Lv 46
    I'm liking the levequest allowance purchase. It's pretty much recycling time invested in 1 thing and putting it into another thing.

    There's still a time sink, but it's better rounded. Trick would be to manage how much time-in-seals would be translated into levequest allowances. It would be hard. I'd say if 5 ventures, taking 1 hour each, netting 5 pieces that could also be gotten from farming the mobs for 30 minutes, so 30 minutes=10item active versus 1-hour=200 seals. You need a sink of twice the investment for recycling. I'd say also since we can trade dungeon items for seals, it'd be double that to punish the time-skips possible at start. So we got 800 seals for 1 levequest allowance purchase. I'd round it to 1K to deter min-maxers skipping other content. You'd get arguable 50 levequest allowances for full seals, and full seals would take you a day to regain. It could work for sure.
    Also allowing 5 ventures for 1 levequest allowance would be cool too (you're taking the venture upon yourself instead of delegating it to your retainer).
    I'm sure lore is easy to apply to it.
    Good suggestion
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  5. #5
    Player
    lokoxDZz's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Luois Cyphre
    World
    Moogle
    Main Class
    Lancer Lv 60
    About beast tribe, pretty good, but i think there should be some depth with what happens forwards on heavensward as well the chance to do beast tribe quests with the new tribes.

    I think a hunter job would be very interesting and a alchemy character would be perfect to it,if you ever played FFX you can unlock monster by killing some monsters, so a monster hunter class and a class with some "allagan story" to unlock even stronger beings that could be even considered as a kind of world boss, like you initiate levequest but in the case would be the hunt where people can join all they want to hunt it down.

    For the people that like everypiece of lore would be also interesting to add for monster hunters/hunters class informations about the creature they beat.

    anyway interesting suggestions
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  6. #6
    Player
    BARDS_ARROW's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    212
    Character
    Talia Snow
    World
    Zodiark
    Main Class
    Bard Lv 70
    For the beast tribe stuff, I’ve been thinking that when someone has obtained the max ranks within the tribes in ARR – there’s no more quests available from that tribe. You can still buy things from them, but you won’t be able to take on more tribe quests from them. This would effectively lock that tribe but in return it would open up one of the HW tribes.

    I’m sure that it’s possible to add a hunter class into the current lore. Maybe a branch off from BOT/ALC connections? That way “Hunters” would be the “quiet” child in the crafter/gathering family so to speak.
    (0)