That's just parsing by another name, and Wild Star already tried a similar system only to have it backfire in the players' faces.
If we need parsers, its best if they are not integrated into the risk/reward mechanics of the game.
That's just parsing by another name, and Wild Star already tried a similar system only to have it backfire in the players' faces.
If we need parsers, its best if they are not integrated into the risk/reward mechanics of the game.
Last edited by Fendred; 08-03-2015 at 11:44 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.