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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90

    One potential solution to the parser 'problem'

    Now it's pretty clear that parsing is viewed as a taboo subject not only by a considerable portion of the player base, but also by SE. Simply adding in full fat parsing for players to use as they like will alienate some people for sure and that's not something SE want either.

    Now the immediate solution that springs to mind would simply be to add feedback to FC and personal house dummies but at this stage I'd say that SE aren't keen on the idea, likely that it just doesn't fit in or will be inaccessible to too many people. The trouble is, much of the content at 60 requires people to play at a certain standard and many simply fail to come even close. Whilst for sure, with some people it's simply a case of them not caring, for many I'd wager they simply don't understand where or why they are going wrong as the game provides very little feedback on how well you are actually performing with several jobs being pretty much impossible to optimise via anything other than a separate parser.

    So, here's a different idea that just struck me..

    Put a 'parser' of sorts in as a Gold Saucer mini game. Simply making an algorithm that works out each classes potential DPS at a given item level/weapon damage and offer up a sliding scale of targets for the player to aim for that's customised to their gear. Offering up modest MGP or even Card rewards for optimal DPS numbers would be all the motivation needed to get people trying it.

    This would also allow you to simulate pretty much any mechanic or situation and make it part of the mini game without seeming clunky or out of place, add in some markers to dodge? Multiple targets for Aoeing?.

    Something like this would go a long way to helping people without access or the desire to run a parser to optimise their play and work towards the sort of standard of play much of the content in this game asks of them. It also won't interfere with actual content or allow people to use those numbers as ammunition against others as the feedback would be entirely personal and private.

    Quote Originally Posted by Bishop81 View Post
    Or they can enable a build-in parser selectively - i.e. It's only available in non-DF dungeons.
    At this stage it's pretty safe to say that there is a reason that they haven't implemented this. Likely Yoshi doesn't want an easy way for the player base to 'demand' specific numbers and targets out of everyone regardless of how casual they may be.

    Quote Originally Posted by Aegrus View Post
    So essentially, you want a parser, that only displays vague data?
    While I'm not a fan, it totally fits SE's Modus Operandi.

    However, the problem with this negative outlook on parsers is based purely on anecdotal evidence. In WoW, and other mmos, I've always used parsers as a method of comparing what I did wrong and right as far as damage (there are detailed breakdowns available in all) when comparing to other classes in the same encounter.
    Oh I'm totally with you in this regard. My idea isn't aimed at you or I though.

    The way I see it, this is aimed at the casual player who maybe only plays a few hours or simply doesn't play at the sort of level that more progression orientated people want. The sort of person who doesn't understand of keeping dots or self buffs up, let alone optimal rotations and such. They might well get called out for subpar DPS as they start to dip their toes into the end game and currently, they have no legitimate option for even attempting to figure out what they are doing wrong (e.g. figuring out dot damage is a horrible mess and time stamps are far too vague to get a handle on self buffs such as greased lightning). Putting something like this in would present these sort of players with some means of getting a handle on how far off the mark they actually are. The systems are already in place as demonstrated in PvP and it's simple enough to take those numbers and simplify the results down to a simple A-F style score.

    The next step could be to reference the results against a weighted table to offer feedback for that person, failing combos? Dots failing off? Self buffs not being kept going? All super easy to prioritise and and turn around into some words of encouragement with their score. Keeping it fairly vague (aka no hard and fast numbers) is precisely as you say, it absolutely stops people from using it as ammo against others and allows the results to be tailored to different jobs, a monk might be expected to dish out 1200dps to get that A*, whereas a SCH is going to be about half of that. Again keeping it fairly vague neatly sidesteps the ever unpopular topic of tanks and dps accessories by keeping hard and fast numbers out of sight but giving feedback that gives them an idea of the difference they can actually expect to see in encounters.

    As stated at the start, this is not a concept aimed at someone working on Alex savage, these people will without fail be working with full fat parser data be it directly or indirectly. This is squarely for the sort of person who is fairly new to MMOs and level cap content and actively wants to start upping their game. Dressing it all up as a saucer mini game is simply a far more enticing carrot than a random dummy sat somewhere <3

    Quote Originally Posted by zipzo View Post
    Hahaha, so you want to put the silver PG in FFXIV? I'm all for it! I'll get the popcorn!
    No not at all, this is purely an optional extra on the side with simplistic feedback and reasonable targets to aim for. No gating content behind it at all.

    The idea isn't to put another barrier in the way of players, but rather put a tool in place for those that want to up their game without buying a PC or breaking the TOS

    Mind you, something in line of the proving grounds would be a far better system than the guildhests we have in place now.... But that's a topic for another thread!
    (46)
    Last edited by Sebazy; 08-04-2015 at 05:06 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Like those punching strength games. You punch the thingy, and it rates your score.

    Except taken to an entirely new level. I wouldn't mind it, but Parsers would still be a thing though. It wont change. You'll never get as accurate results on a fight that cant be 100% simulated. And I doubt they'd make a way to simulate every fight in the game where DPS matters.

    It would help though for things like dummy parses however, especially for those on consoles.
    (2)

  3. #3
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    I didn't come into this thread with high hopes, but this idea is actually truly ingenious.

    I like it.
    (14)

  4. #4
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    The brilliant part about this is you wouldn't even have to display the DPS numbers. It would just calculate your optimal/potential DPS and then adjust the timer of whatever activity accordingly.

    Nice idea OP.
    (1)

  5. #5
    Player
    Shadray's Avatar
    Join Date
    May 2014
    Posts
    186
    Character
    Shadry Stone
    World
    Zodiark
    Main Class
    Ninja Lv 60
    If they implemented this it would be a week at most before there were crys to nerf it.

    Don't get me wrong I like the idea. I can just imagine the echo being added
    (2)

  6. #6
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I fully endorse this.
    (2)

  7. #7
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    I'd like a mini-game like this in manderville, just so when you want to do something but there's no people queueing, or when the party finder is dead, you can do some stuffs you can solo and still have fun without being "grindey".
    (2)

  8. #8
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Your idea sounds like a lot of fun, and could be just the sort of thing needed to allow some people measure their dps without introducing a parser, which we all know the devs are against

    An idea I had, was that there could be a weekly tournament, where anyone could hit a dummy for x minutes, and then have a leaderboard, by class, with the top 3 getting some mgp or whatever. I think it would be quite popular with people currently progressing on AS1-4, but more importantly it might just inspire some people who are still working on their rotations if they could see the sort of numbers they could be putting out. Anyone not making the leaderboard would not appear at all, so there would be no pressure on anyone. the only downside I could see would be the leaderboard people getting inundated with tells asking questions, so I suppose an option to remain anonymous, with just your dps score showing, could be considered. Though on Marlboro, I know some of the people that are putting out good numbers, and I'm sure if they were to be on the leaderboard they'd def want the bragging rights of having their name shown

    This could be a truly abysmal idea, but just something I thought of lol
    (1)

  9. #9
    Player
    Sasha's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Sasha Sicoe
    World
    Sargatanas
    Main Class
    Blacksmith Lv 60
    I don't think a sliding scale for ilvl would work well, A complete buff that ignores your gear and gives everyone the exact same set (0 crit?) would be best.

    I'd love the idea of a leaderboard with the number one dps of each job getting a fancy coat (job resticted but same for each job) or something each month.
    (0)

  10. #10
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    O_O can we have this already?!
    (1)

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