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  1. #1
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    I've toyed with the idea of adding damage to Flash as part of the trait (and make the Blind inherent). Would it be too homogenizing or overpowered if Flash did a weak damage aoe? say, 50-80 potency?
    (0)

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by NFaelivrin View Post
    I've toyed with the idea of adding damage to Flash as part of the trait (and make the Blind inherent). Would it be too homogenizing or overpowered if Flash did a weak damage aoe? say, 50-80 potency?
    Making blind inherent adds a reason for WAR and DRK to use it.

    Adding damage to Flash, while doesn't make sense, would homogenize more with Unleash, not Overpower.

    It would be nice if PLD got "Banish", a spell that exists in the series. I personally don't care how it works (targetted AOE or PBAoE). It needs a non-Shield Oath threat potency of 600. (i.e. Damage of 100 with a multiplier of 6) to match Overpower (120 x 5), Unleash (100 x 6) and Abyssal Drain (120 x 5).
    (1)
    Last edited by Phoenicia; 08-04-2015 at 12:41 AM.

  3. #3
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Phoenicia View Post
    Adding damage to Flash, while doesn't make sense, would homogenize more with Unleash, not Overpower.
    I mean, it's a magical light, you could name the trait something like "solar flash" or whatever and then just not think about the implications of the fact you're probably blasting everyone around you, including your party, with ionizing radiation.
    (0)

  4. #4
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by NFaelivrin View Post
    you're probably blasting everyone around you, including your party, with ionizing radiation.
    Just think how white your teeth will be for that perfect smile.
    (0)

  5. #5
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Any spell added to PLD needs to work like Flash and not like Clemency.
    (0)

  6. #6
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Sword Oath change wasn't intended to be for main-tank capability - I've tanked in Sword before and it can be done as is; the goal of the 5% damage increase is to bring Paladin up as an off-tank currently pushing as hard as I possibly can on a lv60 training dummy only nets me roughly 850dps over 2min period (scrub git gud?) but with the long recast on Fight or Flight Paladin's off-tank damage potential atrophies very quickly. We need (in my opinion) a 5% increase to damage or some other change to make our off-tank damage viable.


    Shield Swipe changes were listed precisely because it's now a DPS loss - using it to get TP back but it still requires procs (which means main tanking) so by including a Regain effect for several seconds it makes it a true TP recovery tool without overpowering it.

    Royal Authority - just an idea.

    Clemency really needs changes most of all - fix it's cast & recast times. (begs Yoshida)




    I agree that adding a damage component to Flash would homogenize the tanks too much - but I do think our enmity modifiers could be looked at and adjusted.
    (0)
    Last edited by Dhex; 08-04-2015 at 01:53 AM.

  7. #7
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Dhex View Post
    snip


    Yeah I agree 5% would still put us in last place for OT damage.

    But we are 15% behind in MT damage (ShO)

    Our loss in DPS is not made up by our gain in mitigation (physical only mind you)
    (0)

  8. #8
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SirTaint View Post
    Yeah I agree 5% would still put us in last place for OT damage.

    But we are 15% behind in MT damage (ShO)

    Our loss in DPS is not made up by our gain in mitigation (physical only mind you)
    (On MT damage ShO) Yeah I agree we are lowest - but not to the degree everyone on this forum seems to think. I generally run at 600-650 DPS in ShO in AS1 and I don't feel like I'm detracting from the group with the utility my Cover/Clemency/Veil/Stoneskin provide during the Prey/Add/Buster mechanics.

    Perhaps instead of a 5% flat on SwO put a 10% dynamic damage buff on Royal Authority so you have to use multiple combos to maintain your maximum output.
    (0)

  9. #9
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Dhex View Post
    (On MT damage ShO) Yeah I agree we are lowest - but not to the degree everyone on this forum seems to think. I generally run at 600-650 DPS in ShO in AS1 and I don't feel like I'm detracting from the group with the utility my Cover/Clemency/Veil/Stoneskin provide during the Prey/Add/Buster mechanics.

    Perhaps instead of a 5% flat on SwO put a 10% dynamic damage buff on Royal Authority so you have to use multiple combos to maintain your maximum output.

    600-650 in 100% Shield oath? That's the highest I've seen or heard of a PLD in A1S. The jump time alone should pull your under 600.
    (0)

  10. #10
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SirTaint View Post
    600-650 in 100% Shield oath? That's the highest I've seen or heard of a PLD in A1S. The jump time alone should pull your under 600.
    The decay is 30-50dps but you ideal FoF come back off CD right as they take off and you can then push damage back up after the jump.
    (0)

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