Results 1 to 10 of 30

Hybrid View

  1. #1
    Player
    starLivitation's Avatar
    Join Date
    Oct 2013
    Posts
    485
    Character
    Starfish Melody
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    As a crafter who gone thru the previews rounds, lucids and master books, i can say i dont like the new red scripts or even blue scripts. the 3rd master book was atually a challange, to craft and secure the materials. i actually learned a lot about crafting makign those items. but new red scripts are terribly boring and just a plain boring activity and i dont see the point of the whole activity from what the other have said.

    so far i have weaver and culnarian at 60. it looks pointless to do red scripts on weaver because of the rediclus prices on their material. while on culnarian it is cheaper but u get only 9 red scripts per item.

    as a culnarian if i wana craft some food for my raid group, i have to use my botanist and goto unspoiled nodes even for simple low level food such as lvl 51 to 55. in 2.0 i used to be able to make button in a blanket as a basic raid foood without going to unspoiled nodes. why in 3.0 i must goto unspoiled node to craft a simple food for my raid? we raid savage 4 times a week, i dont have the time to gather everything. in 2.0 i can just pick up some stuff from mb that is not prices like crazy but because of this unspiled node stuff, i have to either gather everything or pay rediclus prices for these materials.

    pleasse Square can u have better decision making, not all people can play 24/7 there need to be some easliy obtainable raid food that is not connected to unspoiled nodes. or at least, increase the yield from unspoiled nodes like we used to have for some of the nodes that would give 2-3 , or the culnarian would be able to craft 3 items in 1 synth like 4 star that would be nice....
    (2)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Culinarian and Alchemy are the only money makers right now, the rest of them are only good for making gear for crafters and gatherers...what's the point of being a master weaver (which has always been my favorite craft), if my only purpose is to sell gear to other people so they can be master weavers? Eventually I'll have no one to sell to.
    (5)

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    Yoshi P - Consider Crafted Gear with Raid Special Materials!

    (Great post OP, totally agree.)

    To: Yoshi P & the Dev Team,

    Somewhere along the way (right before 2.0), you made the awful decision to have Crafters be relegated to WORTHLESS Glamour Gear, or inferior gear to Dungeons / Raids. Always.

    Somehow you thought that people wouldn't try your End Game Raids if there was actually good Crafted Gear?

    There is something called CHOICE. And many ways to resolve that concern of yours. Some options:

    1. Create End Game Level Crafted Gear Sets (SAME iLevel as highest Raid), but it requires a Rare Material Drop from the End Game Raids.

    Your older Final Fantasy game did this very well (there were Abjurations that dropped in End Game Raids / Bosses and you used those along with rare Mats to have a Crafter create CURSED GEAR that you could UNCURSE).

    It also made End Game Raids more enjoyable, because besides an actual Armor / Weapon dropping you might get a Rare Material (very valuable and meaningful) instead and it made the run still worth it. This connected Adventurers & Crafters in a great way.


    2. Consider having more meaningful Stats so we get MORE Gear Sets (Same Item Level), so it's not just your boring Vertical Progression you have now (always just the same old +VIT and +[Main Stat] for every single new Item Level increase BORING).

    Example Tank Sets (All Same Item Level)

    * High Defense / VIT Set
    * High Attack & Low Defense Set
    * High Block / Parry Set (if Block and Parry were really scaling right)
    * +X% Counterattack
    * "Enhances Rampart" ("Enhances [XYZ] Ability / Spell" etc.)

    There are so many interesting stats and Materia ideas that can be used from previous Final Fantasy games.

    ALL of this would go a long way to getting Crafting to be more *meaningful*.

    Please reconsider having Crafting mean something again, and NOT just be a Glamour, Furniture, Minion-making waste of time.

    Thanks!
    (5)

  4. #4
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Kiara View Post
    1. Create End Game Level Crafted Gear Sets (SAME iLevel as highest Raid), but it requires a Rare Material Drop from the End Game Raids.

    Your older Final Fantasy game did this very well (there were Abjurations that dropped in End Game Raids / Bosses and you used those along with rare Mats to have a Crafter create CURSED GEAR that you could UNCURSE).
    This.
    But instead of how kirimu/wootz/arachne gear were crafted with mats from first coil and then used in final coil to make it obsolete, how about having that gear only last through the current content?
    To put things into perspective: getting mats from savage that would be used to craft i210 gear that couldn't be capped with materia (and instead could only be made equivalent or have more optimal secondary stats as the dropped gear from there). This way, sure, the gear might be better when you finally melded it out (i135 zeta vs dreadwyrm vs augmented ironworks anyone?), but that would mean that you're able to actually beat that content first (or buy it from raiding groups that don't care for the mats?)
    (1)