Don't know what i like atm (ATM do like mchs but gauss barrel is problem due to DPS)

Don't know what i like atm (ATM do like mchs but gauss barrel is problem due to DPS)

It varies, depending on each person.
Try both, answer your own question.

It almost sounds like Ninja is right up your alley with what you just said Ninja covers all these bases with good speed, physical dodge ability that works on anything that deals physical damage and has a really easy rotation to follow. This guy does a good job on portraying Ninja https://www.youtube.com/watch?v=oe60SVllWOs Take a look a see if it interests you. I'm thinking of dropping my Summoner for Ninja because I play the job better and I appear to get a lot of commendations from lots of parties so that's my reason for going more towards Ninja but check out the job and see if you like it.
EVERY class is affected by that kind of thing. You can't just say "oh I'm ranged therefore I have less AOEs to deal with!" because for every boss radius AOE there are 2 or 3 target the ground under range DPS feet mechanics, both of which will one shot you.
Now if you're looking for a class that is less PUNISHED for having to deal with those mechanics, I.E. you lose less DPS dodging, then assuming Bard and Machinist are out of the question then Summoner is the least affected DPS by movement of the two.
that is still a hard one DRG is a good choice with a high hp/armor compared to the other melee dps. Being ranged takes out a few of the bosses aoes thou. SMN does have some cast times thou, not sure with the GB/MCH quote if you like them or not, if you don't drg is the easy answer.

DRG Pros
- High Dps
- High Burst
- Decent Mobility
- Good AOE
- Heavyish armor ( not as sturdy as tanks though )
- Can cross skill with decent self heals = monks second wind , Warriors blood bath .. not to mention Life Surge + Full thrust is a decent chunk of healing
- Good group utility
- AF2 armor looks sick as tits
DRG Cons
- The Rotation can be a pita ( requires a ton of practice )
- Melee means you'll likely get hit much more by AoE's
- The new positionals can be tricky

SMN pros
- Ranged and can more often dps from a safe or safer spot
- Rotation is relatively simple
- Godly AoE ability
- Resource efficient with proper management
- Good ST dps
- Contagion ( if timed correctly ) lets you extend your Dots and maintain dps during most mechanics / AoE dodging phases
- has a personal tank ( Titan egi ) incase you don't feel like getting hit while doing daily's / whatever
SMN Cons
- Cast times
- Pet management ( set up hot keys and keep pet on Obey )
- have to pace yourself with Aetherflow abilities as you only get 3 stacks on fairly long CD
- Armor doesn't look as good ( IMO )
Honestly you might even consider Monk as they are a bit easier than DRG and still have good DPS w/ 2 short Rotations as opposed to 2 crazy ones , and less buffs to manage, rotations can be setup in order for each positional requirement. something to consider i guess.

Hmm kinda leaning towards RDPS though (prefer to be safer)

summoner is ranged dps and more keeping track of buffs (aethertail attument, aetherflow stacks, dreadwyrm trance) and if you're into using pets for fighting too that'd be summoner
can't really speak for dragoon
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just want something i can do mechanics with well without being punished by AOES or stuns or one shot moves



