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Thread: Vampirism

  1. #1
    Player
    liljramos88's Avatar
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    Sep 2013
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    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60

    Vampirism

    Is there anything on vampires in ff14 did I missed something I would actually like a vampire job like in braverly default but wasn't sure if anything was out there about them.
    (1)

  2. #2
    Player
    Cilia's Avatar
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    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    There are currently no vampires or anything referencing vampires in-game (save vampire bats, which do exist IRL).

    ... and I'm honestly fine with that. We have enough shit to deal with as is; if they add in blood-sucking, sentient undead I just might demand my Enhanced Dwarven Crossbow (Legendary) from Skyrim so I can purge them.
    (9)

  3. #3
    Player
    fm_fenrir's Avatar
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    Jun 2015
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    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Seems like all the undead we've encountered up until this point have been specifically reanimated by idiots playing with void magic (specific reference: Tam-Tara Deepcroft, Sil'dih ruins), and they don't just naturally occur in the world like they did in XI. I wonder if this was specifically to leave the door open to a necromancer-type class, which was one of the most requested classes in XI, but one that couldn't exist because of the lore governing undead in Vana'diel.
    (3)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  4. #4
    Player
    Anova's Avatar
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    Oct 2011
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    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    I would totally enjoy the concept of a necromancer as a healer. The irony is absolutely delicious.

    Necromancer aside, the vampire job in bravely default is a functional blue mage. It might be a feasible workaround to fit the Blue Mage lore within the limits of the Job system though. If vampires do get introduced though, I imagine it would be through Sil'Dih.
    (2)

  5. #5
    Player
    Cilia's Avatar
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    Trpimir Ratyasch
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    Lamia
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    Gunbreaker Lv 100
    Quote Originally Posted by Anova View Post
    I would totally enjoy the concept of a necromancer as a healer. The irony is absolutely delicious.

    Necromancer aside, the vampire job in bravely default is a functional blue mage. It might be a feasible workaround to fit the Blue Mage lore within the limits of the Job system though. If vampires do get introduced though, I imagine it would be through Sil'Dih.
    Well, if you want to get technical, most forms of healing are partial necromancy...

    I'd be fine with Blue Mages (though I wonder how they'd work with the strict class roles), but if there are classical vampires I'm staking them. If it's the Twilight kind, with the exploding-in-fire crossbow bolts.
    (1)
    Trpimir Ratyasch's Way Status (7.2 - End)
    [ ]LOST [ ]NOT LOST [X]RAGING OVER DEMIATMA RNG
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  6. #6
    Player
    Dalvy's Avatar
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    Feb 2014
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    Ul'dah
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    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    Some of us theorize that white magic is the other side of the vampirism/necromancy coin. Or at least, amdapor mages saw no difference, and practiced the two freely.
    (2)

  7. #7
    Player
    Belhi's Avatar
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    Feb 2015
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    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    It potentially could explain how White Magic could be abused. We know that mechanically the main difference between the two is in how they use Aether. Both forms of Magic gather Aether from the surroundings. Say a White Mage decides he likes the idea of Immortality. They could syphon Aether to rejuvenate there bodies.

    The player as a White Mage generally draws Aether from nature but its frequently stressed in the CNJ and to a lesser extent in the WHM quests that this isn't something to be abused as that energy that gives life is drawing it from somewhere else. Generally nature is tough enough to spare Aether as long as it isn't abused. Aether is life after all.
    (0)

  8. #8
    Player
    Dalvy's Avatar
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    Feb 2014
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    Ul'dah
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    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    Its worth noting that Edda, the crazy necromancer, is also a cnj.

    I like to think the Amdapor use of building structures with demons is blood magic, and that same blood magic created undead and ... Drains life from the unworthy!
    (0)

  9. #9
    Player
    WyrahFhurrst's Avatar
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    Oct 2013
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    Limsa Lominsa
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    Character
    Galyn Dotharl
    World
    Balmung
    Main Class
    Scholar Lv 70
    Well, what we thought was Amdapori magic with Voidsent seems to have been wrong. We do know that it was the Mhachi who used the Voidsent, possibly including Diabolos, in the War of the Magi, one of whom caused Tonberrism (as learned in the SCH 50-60 quests). So it's entirely possible taht the Amdapori solution of sealing Diabolos in the white tower was a response to a Mhachi attack as opposed to something of their own design.
    (0)

  10. #10
    Player
    Belhi's Avatar
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    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by WyrahFhurrst View Post
    Well, what we thought was Amdapori magic with Voidsent seems to have been wrong. We do know that it was the Mhachi who used the Voidsent, possibly including Diabolos, in the War of the Magi, one of whom caused Tonberrism (as learned in the SCH 50-60 quests). So it's entirely possible taht the Amdapori solution of sealing Diabolos in the white tower was a response to a Mhachi attack as opposed to something of their own design.
    The sealing demons in stone comes from the Demon Wall and from the flavour text from the Demon brick which comments on how scholars have for years argued over how the Amdipoori built such huge structures without any technology or practical magic. The fact that you have an animated brick points towards them enchanting the stone so the buildings built themselves. At least that was my take on the flavour text.
    (3)

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