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  1. #311
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kyonika View Post
    Okay class... Let's look at DPS from a different angle today: "DPS is for closers."

    Do you think DPS is a 'carry-me' role? You do? Hahahaha... Then I have news for you... It's an important role that must be respected and ... earned. You just won't cut it by going cross-eyed with your tongue sticking out, while wearing your pants on your head, and using your nose to repeatedly hit one button like you used to ... in some other MMO.
    Tell that to the majority of the DPS playing this game. In all honesty though, I'd much rather teach/carry a bad/new DPS through an instance than a bad/new tank or healer. If a DPS dies to something dumb, you can just res them. In some fights you can just leave them. If a DPS is dead, the worst that happens (aside from not meeting DPS checks, which is a moot point if you're talking about carrying someone through an encounter) is that your tanks and/or healers have to handle mechanics, which I assure you many of us are more than capable of doing.


    Ask yourself: have you earned the privilege to DPS today? Have you healed successfully, and kept/got every one up? Did you tank it like a champ, and made a chump of the boss? Yes? Good. Then you have earned the right to try your hand at the highly coveted role of DPS!
    I really hate to be the one to break it to ya, but while good DPS may be somewhat rare, DPS in general are a dime a dozen. When a DPS threatens to leave a dungeon if I don't do things their way, I laugh in their face and tell them to enjoy their 30 minute lockout because there's 20 more just like them waiting in the JIP queue. It's a combination of the fact that there's more DPS classes than anything else, plus the fact that people in general don't want the perceived responsibility that comes with tanking and/or healing. People in general are lazy, lazy creatures.

    Since you have either played a critical supporting role, or you were the main attraction, then ... you likely would have learned how to use your skills to their fullest, but equally as important, also learned the mechanics of the fight (as in, when to use what and how). Furthermore, you likely would have been accomplished enough with your ultra-sneaky super-ninja button-mashing '-no-jutsu' skills ... to discover the awesome magical world of ... *gasp* ...rotations. Wheeeee... :P Yay! High-five for "rotations!" They are SUPER Effective for DDers btw.
    You act like tanks and healers don't have damage rotations. They aren't exactly specific to DPS jobs.
    (1)
    Last edited by Ashkendor; 08-06-2015 at 09:58 AM.

  2. #312
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    i wonder why this massive thread is being ignored by the developers whilst the pants on head retarded campfire minion one got a response 3 pages in...
    (0)

  3. #313
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by razzgrizz3 View Post
    i wonder why this massive thread is being ignored by the developers whilst the pants on head retarded campfire minion one got a response 3 pages in...
    They probably don't allow the tools to parse the player feedback

    I'm kidding.

    In reality it's a hard issue to comment on, I'm not sure they can give a satisfactory answer to either camp but it'd be nice if the addon tools in development (please look forward to it) help resolve the issue.
    (0)
    Last edited by Ryel; 08-06-2015 at 10:25 AM.

  4. #314
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by razzgrizz3 View Post
    i wonder why this massive thread is being ignored by the developers whilst the pants on head retarded campfire minion one got a response 3 pages in...
    Not answering unfortunately infers an answer that isn't too positive.
    (0)

  5. #315
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by razzgrizz3 View Post
    i wonder why this massive thread is being ignored by the developers whilst the pants on head retarded campfire minion one got a response 3 pages in...
    Because its easy to respond to something like that where as a heated discussion like this could just cause more issues/back lash if a rep comes in and say something without proper preparation and approval when there is clearly two very vocal sides to the debate, where as I don't recall much backlash to the concept of more minions or portable camp fires so the response of "We've passed this onto the devs" is enough to touch base on the topic. People would expect more than just "we are looking into this" in regards to this topic.
    (1)

  6. #316
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ryel View Post
    They probably don't allow the tools to parse the player feedback

    Nah in reality it's a hard issue to comment on, I'm not sure they can give a satisfactory answer to either camp but it'd be nice if the addon tools in development (please look forward to it) help resolve the issue.
    Well, it's the problem with nerfing content and gear ramp. Because the content early on is easier to complete, people learn less from it and more learning has to be done in the late game, which in this case is Heavensward. Also, as time goes on the supply of players who are new to the game dwindles as well, so eventually new players are a minority group that appear to others as undesirables. This has a whole slew of problems associated with it from others not being willing to teach them the ropes, to less leniency in dungeons.

    Then at end game we have the player wave issue, where the early birds can make the most progress on content because there are more competent players available who haven't completed content yet. Eventually, you end up with a few competent players and a lot of "still learning freshers" that just have to crack their skulls forever to get anything done.
    (1)
    Last edited by Colt47; 08-06-2015 at 10:30 AM.

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