Page 3 of 32 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 316
  1. #21
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Colorful View Post
    Attempting it with everyone on the back will leave at least one mob alive with a few group's low DPS, and that'll kill the island too fast. I'm not sure if you're actually telling me you managed it with everyone on the island with that low DPS, unless the tanks were doing exceptional DPS on their own. =l

    I'll try it later today I guess...
    We killed the Big add, and then burned the little melee add while throwing DoTs at the caster add.
    By the time Bismark is ready to be boarded, only the caster add was left, and him at about 25%~ sometimes less. The Tanks were able to kill that while we DDs burned the back with maximum cooldowns.
    (3)

  2. #22
    Player
    Nghthawk's Avatar
    Join Date
    Feb 2013
    Posts
    224
    Character
    Nghthawk Evenfall
    World
    Gilgamesh
    Main Class
    Paladin Lv 69
    Quote Originally Posted by reality_check View Post
    I can't even make a PF saying "DPS must be able to push 700 DPS on snake phase" because VIOLATION OF TERMS OF SERVICE.
    VOIP will solve 99% of the items you listed (as yes you can do those things safely) and as for the 1 percent I quoted see below.

    I see PF with things like this all time and there is nothing wrong with it or against the ToS. There are DPS checks where you need to do X amount of DMG in Y amount of time, many people have figured this out math wise (by hand or parser) the amount needed to do to clear/push. At no point in the message are you saying you are parsing their DPS to make sure they are pushing 700 needed, you are stating they need to do so.
    (3)

  3. #23
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    My static beat BiS EX in white NPC gear. lol. It's pretty sad that ilv170 DPS can't.

    I'll never understand why DPS are so coddled on this game. How did this become a thing on a huge MMO? This is the only MMO I've played that had this rule. Heals and tanks aren't coddled, you can always tell when one of them fails at their job. I hope one day parsers become "legal". I think those who use parsers to verbally abuse others should ALWAYS and forever get a warning/banned. But telling someone their DPS doesn't meet a check isn't and should never be considered abuse. DPS using a tool to better themselves shouldn't be a "under the table hush hush" thing.
    (18)

  4. #24
    Player
    itti18's Avatar
    Join Date
    Jun 2015
    Posts
    159
    Character
    Mystogan Faust
    World
    Spriggan
    Main Class
    Black Mage Lv 80
    everyone should have an official parse that shows their dps only , so they know if they need to improve ,


    i have been playing this game for more than 1 year and i still dont know if i am playing it right and if my dps is good enough
    (2)

  5. #25
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by reality_check View Post
    I have made about 10 PF Bismarck Extreme parties over the last 2 days to see 9/10 fail because of DPS requirements.
    I have mixed feelings on this. In one way, I like the idea of high dps checks, because it ensures that the dps are not just riding the coat tails of the tanks and healers. It's really irritating in raids when the dps aren't pulling their weight. Lazy Dps should not get a free ride.
    That being said, I agree that the recent dps checks are kinda dumb. Almost all of the new "hard" content is just a massive Dps check, and it's not hard, just annoying. The dps are still holding back the group, and DPS CHECKS ARE TEMPORARY. All the difficulty fades away with gear lvl. That's BS.
    Mech's make a fight hard, not dps checks. Players should not be able to just pay their way through fights with better gear. Dps checks are just a temporary stopgap, and I don't think they should be the sole mech that SE uses to make a fight "hard."
    (2)

  6. #26
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    I vote that they should, in the short term, include personal parsers to help DD get better at maximizing damage during a fight. For the long term development goals, they should think about replacing the DD role with less problematic (and arguably more strategic) roles, given the audience for FFXIV now has an established history of poor DPS performance. Inability to make DPS checks is no small issue because as a social game we can't advance without the player base being able to consistently make those checks. Given they've embraced the full lobby gaming setup it only makes sense to work towards making the switch.
    (1)

  7. #27
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kiara1 View Post
    I like dps checks. I always do verything I can in dungeons to deal as much damage as possible
    Sadly, you are a rare breed. Far too often dps either don't know their rotations, don't care, or hope they can just skirt by with the group. The coil had squashed the hopes and dreams of a lot of those people back in the day, but with each patch and nerf they come back out, hoping they might slide through. Expansion has been no different, worse even. I can't count how many "clear" groups I have to suffer through before I finally find the group that is actually serious, and not populated full of twats who think they can hide among the other 3 dps.
    (5)

  8. #28
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Februs View Post
    Sadly, you are a rare breed. Far too often dps either don't know their rotations, don't care, or hope they can just skirt by with the group. The coil had squashed the hopes and dreams of a lot of those people back in the day, but with each patch and nerf they come back out, hoping they might slide through. Expansion has been no different, worse even. I can't count how many "clear" groups I have to suffer through before I finally find the group that is actually serious, and not populated full of twats who think they can hide among the other 3 dps.
    Hide? More like how the heck does a DPS even know he is bad if he has only played among other bad dps? There isn't even a way to SEE damage per second in this game. We can approximate someone is killing something faster, but that isn't the same thing. If someone is horrible and someone else is less horrible, the worst of the two could aspire to the other, but that doesn't mean he is going to be doing good.

    Now we have checks that basically say: "Oh, hey your damage actually sucks." Great, thanks for the face smashing!
    (10)

  9. #29
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Colt47 View Post
    Hide? More like how the heck does a DPS even know he is bad if he has only played among other bad dps? There isn't even a way to SEE damage per second in this game. We can approximate someone is killing something faster, but that isn't the same thing. If someone is horrible and someone else is less horrible, the worst of the two could aspire to the other, but that doesn't mean he is going to be doing good.

    Now we have checks that basically say: "Oh, hey your damage actually sucks." Great, thanks for the face smashing!
    Plus its not like we have only one DD in the party. We have two or more damage dealers, and damage is highly variable. All we can see is how fast the boss's bar goes down, so all our DPS gets melded into a single entity, making it impossible to tell where the problem is.

    Again, they should give us parsers in the short term and in the long term throw out the DD role. It just doesn't work with a lobby gaming setup.
    (1)
    Last edited by Fendred; 08-03-2015 at 06:12 AM.

  10. #30
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kiara1 View Post
    I like dps checks. I always do verything I can in dungeons to deal as much damage as possible. But its kinda pointless in dungeons so its nice that some encounters actually requires me to do what I always do.

    I do agree with you that we need a personal parser so the people who arent doing well can see they are the problem so they will either
    1. Work on their rotation read what their skills actually do
    2. Not join EX primals because they understand they are the problem
    So you're the same like me? I always do my best to deal as much damage as possible to enemies in dungeons and I do occasionally look back to my skills and read their description if I've forgotten what the skills do again, what they combo link with, and what other effects they have.

    Honestly wish they fixed the "Shade Walker" skill description as I didn't know that it transfers 80% of the user's enmity to another party member... this could help a lot with a Tank can do a DPS stance for a sec as the NIN pulls mob and then transfer hate to Tank (though it's not instant and I have to wait a couple of seconds before the enemies get off me)... when I first read this skill's description I thought it might create a shadow clone of the targeted player and have the enemy attack the clone (taking 80% of the enmity) allowing the player to breath where they Healer can refresh them before the clone dies and returns back to the previous player to attack.

    I might make a few screw ups but I admit that and ask what I need to do sometimes to correct my mistake. Other things I get vague or no answer at all... it's kinda sad like how am I suppose to do better if someone doesn't mention what I need to do in order to make the fights go smoothly.

    And I do watch guide videos first before I attempt new content to let you know.
    (0)

Page 3 of 32 FirstFirst 1 2 3 4 5 13 ... LastLast