Is this a serious topic?
All forms of garuda are ridiculously easy...
Is this a serious topic?
All forms of garuda are ridiculously easy...
I remember when there were some issues in dungeons in WoW several years back. It was casual content, but they kept flopping between two mentalities. The first was that one bad player can kill the group. The second is that one good player can save the group.
An example of the two mentalities would be a boss with an add that spawns that MUST die quickly, or it will trigger an attack that wipes the group.
In the first mentality, the add has so much health that all party members need to attack the add, or the group will die. Even one unaware player failing to attack the target will damn the group. In the second mentality, a single skilled dps focusing all of his damage on the add will be enough to kill it.
For most content outside of raid, FFXIV follows the second mentality. There is room for player error in most duties to accommodate the one bad player without punishing the rest of the group, and I think that is really all the MSQ content requires. One skilled dps can kill the bird add in Keeper of the Lake, a dps can take a dirt nap during Icecloak without killing the group, you can clear praetorium with a few people missing, Haukke manor is easy as long as one person can kill adds and/or turn off lamps quickly, and one dps can kill the tail in toto-rak before the others even notice it.
It's a good strategy to follow for mandatory story content. Sure, it doesn't satisfy certain players, but they've got weekly raids to geek out about.
OP has repeatedly been stuck with Garuda normal as his daily low level roulette. His repeated RECENT experience is that everyone is wiping over and over, with no chance of success, and he has to consider wiping some more OR eating a 30 minute queue lock-out if he abandons.
Go single-handedly beat Garuda normal with three dead-weight players, and THEN tell OP he needs to get gud.
Last edited by Gunspec; 08-03-2015 at 06:52 AM.
And that kind of flexibility isn't bad at all. I'm just saying even with nerfs people still fail Steps simply because they refuse to communicate. Not because it's too hard. I went in to clear it after the nerf. My group wiped twice. Purely because the two people who said they would control the tethers flat out didn't. Either they forgot, couldn't find it, were preoccupied/etc. and didn't inform the rest of the party. At max we'd get one tether, people would tell me to shoot, only for me to remind them "it will miss unless we get the second tether and you all will eat damage if I do *proceeds to run back down to continue DPS-ing*." The third time we cleared it purely because something aligned right and the dragon got nailed by explosions properly so we could just DPS him down in the final stretch.
A lot of people come to this game because they have played the single player FF titles. Which is the exact same thing: there's a set difficulty, there's bosses. Said bosses have mechanics. Figure those mechanics out to win. In those games the bosses don't get nerfs (for the most part). They stay exactly the same till you figure out what you're doing wrong. Sometimes people will look up a guide. Others will go back and grind levels so they can zerg through the fight. Nothing wrong with either strategy.
The only difference coming into FF14 is now instead of controlling AI you're dealing with other people. I'm all for making stuff open to everyone but players have to be willing to communicate. If you can't you shouldn't play an MMO.
Edit: I liked your response to me, btwI agree, nothing in the MSQ should be raid level hard. But...where does the fault lie in the game versus the players trying to play, ya know?
Last edited by DreadRabbit; 08-03-2015 at 07:00 AM.
Garuda is fun in leveling roulette. I just briefly explain what to do. If we wipe because somebody made a mistake, I explain what went wrong, and repeat till we win. These things always go well if your communication is clear enough and you don't quit, because it's a real simple battle once everyone understand the strategy.
Back in the first month of 2.0, I completed the story way before my FC. I helped almost every FC member clear Garuda and most of the members are below average or average at best and they usually beat it in 1 or 2 pulls
The OP needs to git good...
I'm just some guy...
Wooooooow....I laughed then cried, in a sad way. This game is never ever going to be difficult with
hee-haw's complaints like this.
They START hard, but get nerfed lol...Actually.... your question should be "When are more instances going to be difficult?" this game is way too easy at its current state. Things need to be made more difficult. And not rely on weekly cap limits, or dps checks that lead to insta kills to provide content that doesnt get cleared instantly. More creative fun mechanics that are also difficult please!!
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
if you don't like it that much or have that many problems with it if you wipe a bunch of times after 15min just vote abandon if you really can't stand it and queue for the roulette again
Final Fantasy XI was difficult (18+ people for Dynamis, now you can solo it). It's on Super Easy Championship Mode now. This turned a LOT of people off as the game wasn't giving people a challenge. Many of us logged in just to have conversation with linkshell buddies to pass time.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
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