Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 103
  1. #51
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Is this a serious topic?

    All forms of garuda are ridiculously easy...
    (3)

  2. #52
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DreadRabbit View Post
    And how easy do you make stuff until it's just plain boring even for the new players?
    I remember when there were some issues in dungeons in WoW several years back. It was casual content, but they kept flopping between two mentalities. The first was that one bad player can kill the group. The second is that one good player can save the group.

    An example of the two mentalities would be a boss with an add that spawns that MUST die quickly, or it will trigger an attack that wipes the group.

    In the first mentality, the add has so much health that all party members need to attack the add, or the group will die. Even one unaware player failing to attack the target will damn the group. In the second mentality, a single skilled dps focusing all of his damage on the add will be enough to kill it.

    For most content outside of raid, FFXIV follows the second mentality. There is room for player error in most duties to accommodate the one bad player without punishing the rest of the group, and I think that is really all the MSQ content requires. One skilled dps can kill the bird add in Keeper of the Lake, a dps can take a dirt nap during Icecloak without killing the group, you can clear praetorium with a few people missing, Haukke manor is easy as long as one person can kill adds and/or turn off lamps quickly, and one dps can kill the tail in toto-rak before the others even notice it.

    It's a good strategy to follow for mandatory story content. Sure, it doesn't satisfy certain players, but they've got weekly raids to geek out about.

    Quote Originally Posted by FoxyAreku View Post
    Is this a serious topic?

    All forms of garuda are ridiculously easy...
    OP has repeatedly been stuck with Garuda normal as his daily low level roulette. His repeated RECENT experience is that everyone is wiping over and over, with no chance of success, and he has to consider wiping some more OR eating a 30 minute queue lock-out if he abandons.

    Go single-handedly beat Garuda normal with three dead-weight players, and THEN tell OP he needs to get gud.
    (2)
    Last edited by Gunspec; 08-03-2015 at 06:52 AM.

  3. #53
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Gunspec View Post
    snip
    And that kind of flexibility isn't bad at all. I'm just saying even with nerfs people still fail Steps simply because they refuse to communicate. Not because it's too hard. I went in to clear it after the nerf. My group wiped twice. Purely because the two people who said they would control the tethers flat out didn't. Either they forgot, couldn't find it, were preoccupied/etc. and didn't inform the rest of the party. At max we'd get one tether, people would tell me to shoot, only for me to remind them "it will miss unless we get the second tether and you all will eat damage if I do *proceeds to run back down to continue DPS-ing*." The third time we cleared it purely because something aligned right and the dragon got nailed by explosions properly so we could just DPS him down in the final stretch.


    A lot of people come to this game because they have played the single player FF titles. Which is the exact same thing: there's a set difficulty, there's bosses. Said bosses have mechanics. Figure those mechanics out to win. In those games the bosses don't get nerfs (for the most part). They stay exactly the same till you figure out what you're doing wrong. Sometimes people will look up a guide. Others will go back and grind levels so they can zerg through the fight. Nothing wrong with either strategy.

    The only difference coming into FF14 is now instead of controlling AI you're dealing with other people. I'm all for making stuff open to everyone but players have to be willing to communicate. If you can't you shouldn't play an MMO.

    Edit: I liked your response to me, btw I agree, nothing in the MSQ should be raid level hard. But...where does the fault lie in the game versus the players trying to play, ya know?
    (1)
    Last edited by DreadRabbit; 08-03-2015 at 07:00 AM.

  4. #54
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Garuda is fun in leveling roulette. I just briefly explain what to do. If we wipe because somebody made a mistake, I explain what went wrong, and repeat till we win. These things always go well if your communication is clear enough and you don't quit, because it's a real simple battle once everyone understand the strategy.
    (0)

  5. #55
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gunspec View Post

    Go single-handedly beat Garuda normal with three dead-weight players, and THEN tell OP he needs to get gud.

    Back in the first month of 2.0, I completed the story way before my FC. I helped almost every FC member clear Garuda and most of the members are below average or average at best and they usually beat it in 1 or 2 pulls

    The OP needs to git good...
    (0)
    I'm just some guy...

  6. #56
    Player
    Amiraa's Avatar
    Join Date
    Dec 2014
    Posts
    42
    Character
    Frida Giannini
    World
    Odin
    Main Class
    Conjurer Lv 50
    Just nerf everything and problem won't be solved DF folks lazy AF! Look at Steps of faith got a nerf and still ppl struggle with it.

    Garuda normal come on ..


    (0)

  7. #57
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Wooooooow....I laughed then cried, in a sad way. This game is never ever going to be difficult with
    hee-haw's complaints like this.
    (1)

  8. #58
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by mtrj1776 View Post
    Actually.... your question should be "When are more instances going to be difficult?" this game is way too easy at its current state. Things need to be made more difficult. And not rely on weekly cap limits, or dps checks that lead to insta kills to provide content that doesnt get cleared instantly. More creative fun mechanics that are also difficult please!!
    They START hard, but get nerfed lol...
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  9. #59
    Player
    WingsOfAzrael's Avatar
    Join Date
    Jun 2015
    Posts
    239
    Character
    Emarial Artayu
    World
    Hyperion
    Main Class
    White Mage Lv 90
    if you don't like it that much or have that many problems with it if you wipe a bunch of times after 15min just vote abandon if you really can't stand it and queue for the roulette again
    (0)

  10. #60
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Final Fantasy XI was difficult (18+ people for Dynamis, now you can solo it). It's on Super Easy Championship Mode now. This turned a LOT of people off as the game wasn't giving people a challenge. Many of us logged in just to have conversation with linkshell buddies to pass time.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast