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  1. #11
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Gunspec View Post
    snip
    And that kind of flexibility isn't bad at all. I'm just saying even with nerfs people still fail Steps simply because they refuse to communicate. Not because it's too hard. I went in to clear it after the nerf. My group wiped twice. Purely because the two people who said they would control the tethers flat out didn't. Either they forgot, couldn't find it, were preoccupied/etc. and didn't inform the rest of the party. At max we'd get one tether, people would tell me to shoot, only for me to remind them "it will miss unless we get the second tether and you all will eat damage if I do *proceeds to run back down to continue DPS-ing*." The third time we cleared it purely because something aligned right and the dragon got nailed by explosions properly so we could just DPS him down in the final stretch.


    A lot of people come to this game because they have played the single player FF titles. Which is the exact same thing: there's a set difficulty, there's bosses. Said bosses have mechanics. Figure those mechanics out to win. In those games the bosses don't get nerfs (for the most part). They stay exactly the same till you figure out what you're doing wrong. Sometimes people will look up a guide. Others will go back and grind levels so they can zerg through the fight. Nothing wrong with either strategy.

    The only difference coming into FF14 is now instead of controlling AI you're dealing with other people. I'm all for making stuff open to everyone but players have to be willing to communicate. If you can't you shouldn't play an MMO.

    Edit: I liked your response to me, btw I agree, nothing in the MSQ should be raid level hard. But...where does the fault lie in the game versus the players trying to play, ya know?
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    Last edited by DreadRabbit; 08-03-2015 at 07:00 AM.