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  1. #41
    Player
    Elisewin's Avatar
    Join Date
    Dec 2013
    Posts
    54
    Character
    Elisewin Kobayashi
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Why don't let the newcomers learn the fights instead nerfing?
    If you keep nerfing every stupid content just because ''it's in the storyline, so everyone should be able to complete it easily'' the new players will never be able to learn something.
    People improves their skills also through failing, it's always been like this and it should be like this.


    And it's not only a problem of newbies, is also a problem with old players with zero patience.
    We expect to oneshot everything because we play since day 1 and we're so freaking cool, but do you remember the fails at Titan Hard?
    We had time to learn through our errors so we should be patient and let a new player learn a fight, without yelling ''OMG NOBZ! GIMME MY ONESHOT KILL OF EVERYTHING!''.
    (5)

  2. #42
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Garuda and Titan(EX) are still the hardest fights and have aged pretty well I think..
    (1)

  3. #43
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Anything is "hard" when you have new people that don't know anything about it. I attempted to heal for a SMN friend when he first got there. As it turns out, the other DPS, a NIN, was also new. I explained a few things, but there were things I naturally forgot with time. Needless to say, we wiped. Tank gets the Bunched Panties debuff, mouths off and leaves. We abandon. I switch to tank. Now the healer's new. I explain a few things, including what I forgot, we struggle a bit, I even made a mistake or two, but we cleared it.

    Why? How? Because I - the experienced player - was patient enough to understand they're still leveling. I don't expect lv.50 badassery in a lv.44 instance, and certainly not from lv.44s. I expect a struggle, I expect mistakes, but if the baby birds are willing to listen and have the heart to give it their all, I expect to see them fly when it's all said and done.

    I approach the game with a coach/sportsman like mentality (and sadly earned myself "The Coach/Endgame Sensei" as nicknames, lol), and while I understand I'm NEVER obligated to teach anyone anything, I do consider this: If someone new sucks and I don't even offer advice, then I am partially further reason they may continue to suck. . . Now multiply that number by a few hundred players, and the skill level of the community quickly drops.

    We don't need nerfs to difficult content. We need to rise to the challenges, both new players and experienced ones. Only ways to do that is through patience, perseverence, communication, and cooperation. If you can't manage that, then MMOs might not be the right genre for you.
    (12)

  4. #44
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Evangela View Post
    It actually is very difficult. there're like 4-5 mechanics to explain to the newcomers, 2 of them are one-shot mechanics.

    gears can't help you at all since you'll be synced. It's even harder than Garuda HM and Ex nowadays.
    And this is why I hate all duty content. It relies far too much on alpha, dodge mechanics. I can practice this in OW leve quests. The best one is a level 20 in shroud. The AoE pipe shows, I run through the mob as soon as it does and am out. I still end up being bunted across the map. It's a latency based mechanic and no amount of practice will make people better.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  5. #45
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Honestly that's a problem with the community more than it is a problem with the game.

    It is a difficult fight for first timers. I know when I went to clear it for the first time, even knowing what we were supposed to do, it took me and my friends a couple of tries to clear it. Watching a video only does so much. You have to actually physically practice.

    So that being said...people clearing it for the first time need to speak up and admit it's their first time doing anything, and other people in the party need to be patient enough to spit out the key elements of a fight instead of blazing in head first without answering (not saying you and your party did that, but this is the main culprit as to why fights are so hard).

    If they can't get used to normal Garuda then they'll cry at Ravana .-.
    (3)

  6. #46
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ksenia View Post
    And this is why I hate all duty content. It relies far too much on alpha, dodge mechanics. I can practice this in OW leve quests. The best one is a level 20 in shroud. The AoE pipe shows, I run through the mob as soon as it does and am out. I still end up being bunted across the map. It's a latency based mechanic and no amount of practice will make people better.
    The only time practice cant overcome latency is when the targets cast time for what you're trying to dodge is less than 2 seconds.
    Endless practice is what got me my T5 clear.
    Endless practice is what let me clear Titan HM and EX with confidence.
    So an Australian who faces latency issues every day .. Practice can make anyone better so long as they learn from the experience.
    (3)

  7. #47
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Oh my, and here I thought this was one of those sarcastic joke threads. Thanks for the laugh though.
    (2)

  8. #48
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    I'm pretty sure that everyone posting in this thread would quit the low level roulette duty after the first wipe. Definitely by the third wipe.

    The reason Steps of Faith was nerfed wasn't because it was "too difficult", but due to a sizable population of players who were bad at playing the game causing wipe after wipe. You'd get steps of faith, see the bad players in the group, and drop group immediately. They nerfed it because duty finder groups never stayed together.

    "Bad players don't deserve to progress" kind of hurts SE's business model, since expansion content requires clearing Steps of Faith, same as it requires clearing Garuda normal. They always need to make sure normal story content is beatable in some form, or they will lose customers. Bad dps, mechanic failing, poor playing customers... but customers none the less.

    I imagine Garuda normal might be a nightmare right now. I mean, a majority of people starting 2.0 right now are probably casual players, and there will be a sizable percentage of them that don't use abilities properly, don't listen to mechanics, and generally spend more time on the floor than on their feet. And what difference does it matter to US if they nerf it? I haven't been in that duty in almost 2 years.

    That being said, unsynced duties are your friend. Anyone having trouble with this sort of thing can probably find a level 60 or two who are willing to smash Garuda for laughs.
    (0)

  9. #49
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Gunspec View Post
    snip
    While I agree completely with this post, at the same time newcomers can be just as bad when it comes to ragequitting if you don't get it right on the first try or two. They immediately think the group sucks, leave, try again since they have to get the clear. You're going to have those people no matter how easy or difficult you make the content. So once again, it's a community problem, not a game problem.

    And how easy do you make stuff until it's just plain boring even for the new players? Half of the problem with the game right now is that it goes from easy to incredibly difficult with very little "medium" difficulty in between. The MSQ so far has done a great job in slowly phasing in encounters that require more mechanics.

    What would be better is if they didn't make the storyline required for people not interested in fighting.
    (0)

  10. #50
    Player
    luciferbelmont's Avatar
    Join Date
    Aug 2013
    Location
    Chicago
    Posts
    77
    Character
    Lenneth Valhalla
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    this makes me happy that heavensward is gated
    (3)

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