You guys sound silly when you realize that Normal is supposed to be easy, HM and EX are the ones to be hard. :P right now it's reverse of that.
You guys sound silly when you realize that Normal is supposed to be easy, HM and EX are the ones to be hard. :P right now it's reverse of that.



You can change it. Put on ilevel 100 gear and fight against Garuda NM with a 3 man party.
The only reason why Garuda NM don't get easier in DF is level-synch. Everyone will have maximal average ilevel 46 in this fight if done with DF.
Last edited by Felis; 08-03-2015 at 02:59 PM.
I rather have a ilvl sync in HM/EX then a nerf in normal.
The difference from 2.x to 3.0 in difficulty is already pretty big since suddenly you don't roflstomp anymore.
By making the jump even bigger, players will start to complain 3.0 is too hard and then there will nerfs happen and then it will never be fixed anymore.
Actually that's a good idea. at least then normal would not appear to be harder then the harder versions of that dungeon. Also cna't stop that, those players will want it to be easier and honestly some of those bosses aren't hard they're just annoying. with Annoying mechanics. (Can't speak about that raid only ilvl 160 :P)I rather have a ilvl sync in HM/EX then a nerf in normal.
The difference from 2.x to 3.0 in difficulty is already pretty big since suddenly you don't roflstomp anymore.
By making the jump even bigger, players will start to complain 3.0 is too hard and then there will nerfs happen and then it will never be fixed anymore.
And i will make it my life long mission as long as i play to prevent the swarm from nerfing this content to LFR levelActually that's a good idea. at least then normal would not appear to be harder then the harder versions of that dungeon. Also cna't stop that, those players will want it to be easier and honestly some of those bosses aren't hard they're just annoying. with Annoying mechanics. (Can't speak about that raid only ilvl 160 :P)![]()
but see I think normal should be easy, the one nerf I don't agree with is what they did to that Bahaumut dungeon (totally forgetting the name of it) ones they call turns :P Why did they nerf it? Shouldn't the new gear do that by itself?
I think SE has overlooked this instance. When I get this in Leveling DR with new people, its really really painful because its actually a difficult fight that everyone seems to have overlooked.
Is this going to get nerfed? And why are there 1.0 Garuda mechanics in it that no one seems to know how to deal with and never shows up in the other two Garuda instances?
Sorry, had to do it at least once!


To those who are asking for a nerf to one of the most fun fights available from the levelling roulette, you either need to:
1) Explain what to do with the newbies so they have an idea of what to expect and act accordingly.
2) Get better at the game. In the end, it's an easy fight once you get the hang of things. The reward comes from prevailing over the obstacles presented in the fight.
3) Don't bother with the roulette. What you get is what you get. Don't like it? Tough it out or be a quitter, and quitters never win (unless you're quitting a bad habit, then you're on the path of a winner).
But most importantly: please stop whining for nerfs. You did this with Amdapor Keep, Pharos Sirius, and the Steps of Faith. Please stop begging for nerfs to content that was originally fun and challenging. It's pathetic.
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