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  1. #1
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by RiceisNice View Post
    But it does not take into consideration with how they played in 2.0. The cast times do not interact well with bard's animation and procs that come off, and especially with bloodletter reset. It'd be a better example if you could not build abandon stacks in deliverance by using 2.0 abilities or buffs.



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    You're missing my point completely. You can't catch straighter shot procs with WM active unless you're purposely delaying your weapon skill. Your bloodletter resets will cause disconnects in gameplay because you either end up delaying your weaponskill or delaying your bloodletter (and risk losing another reset). The entire implementation of WM does not take into mind that Bard's 2.0 playstyle was not designed with cast times in mind, which is why it causes so many problems from a gameflow perspective for some bard mains.

    It's not the case for machinist because they were built from the ground up in mind, and were given shorter animations with the 1.5 cast time in mind(so you would not have procs occuring after a GCD) and they don't have oGCD resets that can cause skill clipping and disconnects in skill execution.
    interesting thing about the straighter shot procs. everytime i have gotten one when i was going to use straight shot anyway, no matter what i do, the cast wouldnt get interrupted. i would still use straight shot, and have the proc unused(annoying because i either use the skill again or go on with heavy shot and try to save the proc for a bit later). "easy" fix for that would be to change how the animation of heavy shot works, but thats not likely. its the same problem with blood letter.
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    Last edited by Kaze3434; 08-05-2015 at 06:13 AM.