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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    This was never a problem in most cases. PLD being straightforward is not a bad thing.
    Base on the numerous "PLD is boring" threads, that apparentaly was a bad thing
    Quote Originally Posted by Duelle View Post
    Blood of the Dragon and Aethertrail are additions to the existing gameplay for those jobs (in fact, SMN's additions are good examples of how you make a job grow with an increased level cap). Enochian is arguable but that's because while it is an addition, its implementation is a bit shaky (which is why some BLMs are asking for QoL changes connected to Enochian).
    Wanderer's Minuet is an "addition", too. You can still play without it, and sacrificing some of your DPS. Exactly like a BLM who don't know how to manage Enochian or a DRG with BotD.
    In each of this thread, I have the feeling that BRDs feel the need to keep WM 24/7. It's not the case.
    Quote Originally Posted by Duelle View Post
    PLD enjoyed similar growth since we received a DPS combo finisher and a DoT. Our gameplay wasn't turned on its head with the addition of Goring Blade and Royal Authority (or the utility skills we received). We were just given additional tools to do what we already did.
    Let's be honest...PLD is still somehow "boring" to play (Even if I like the job)
    Quote Originally Posted by Duelle View Post
    Bloodletter, Venomous Bite (and possibly Windbite), and Misery's End would still be instant cast.
    I'll give you that. Bloodletter and Misery's End should not be affected by minuet, and should not be considered Weapon Skills, but Abilities.
    Quote Originally Posted by Duelle View Post
    In a perfect world, the whole "less mobility for damage" mentality wouldn't exist and instead BRD's gameplay would have received an addition akin to what the other DPS got instead of having their entire gameplay changed.
    It exists because "less damage for mobility" existed in the first place. In fact, were it for me, BRD wouldn't have that mobility in the first place, since it takes time to aim properly. But they'd be designed for all songs to reduce damage and that, in party situation, you'd always want an active song. Or create more powerful songs, but making any action interrupt the song.
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    Last edited by Reynhart; 08-04-2015 at 09:20 PM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I thought bards did less damage because of support...

    #neverconsistent.


    Pld would be turned upside their heads if their new combos dps combo required parrying, but you have a shield which competes with parrying. It's an addition that does not give consideration to pld's gameplsy, just as much as WM not considering bard's oGCDs and heavy shot animations.
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  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Wanderer's Minuet is an "addition", too. You can still play without it, and sacrificing some of your DPS. Exactly like a BLM who don't know how to manage Enochian or a DRG with BotD.
    Not really. An addition would be something built on top of the job's existing gameplay (something happening from using your shots in the case of BRD, be it a resource or a rotating buff). BoTD still interacts with the rest of DRG gameplay (said gameplay doesn't change just because BotD enters the picture). Same thing with Enochian, though again that still needs QoL fixes.
    Let's be honest...PLD is still somehow "boring" to play
    I'll be honest and say, no it isn't.
    Quote Originally Posted by Gilthas View Post
    The same exact logic works for WM. WM builds on something BRDs were already doing anyways (DPSing).
    It's not the same. WAR's DPS stance doesn't change much of anything for them. What it does is enhance what used to be them dropping defiance to DPS when off-tanking. It's a QoL change more than anything (chain Fell Cleaves notwithstanding).
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    Last edited by Duelle; 08-05-2015 at 06:15 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Noira View Post
    They gave you EA to make up for the auto attack lost.
    If EA is needed just to break even, that's a seriously underpowered stance. Luckily since the buff from 20% to 30%, it hasn't been. (Also, IJ is a 140 potency bonus over HS per 18s, whereas EA is only 70 over HS per at least 15s... pretty sure that'd make it the bigger change and main dependency of early WM.)

    Quote Originally Posted by Duelle View Post
    It's not the same. WAR's DPS stance doesn't change much of anything for them. What it does is enhance what used to be them dropping defiance to DPS when off-tanking. It's a QoL change more than anything (chain Fell Cleaves notwithstanding).
    This. Though not likely the reason for the addition, consider how a few warriors complained about the increased TP costs and reduced job-ness of off-tanking (almost everything that makes a Warrior a Warrior being limited to tank stance). Now you simply get to play like a Warrior in both stances, instead of spending OT time as a Marauder. That's a far cry from, say, if your animation times had tripled, making it so you can't 9-hit berserk with the same skill speed that you used to if you even think of oGCDing, which would be a bit more on par with the WM change.
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    Last edited by Shurrikhan; 08-06-2015 at 09:16 PM.