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  1. #1
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    That's really funny, because I'm pretty sure one year-ish ago, we had dozens of thread were BRDs complained about their lack of DPS.
    And of course, mobility was brought up to explain why their DPS was so low, and most of BRDs replied by "But sometimes, we don't need this mobility, yet we're still penalized by it".

    Maybe one day, you realize that Wanderer's Minuet was created to answer your complains back in the day. Be careful what you wish for, it might be granted eventually.
    As I've said, option B of my post is available if you want to reduce BRD mobility and increase DPS. There was a MUCH better way to implement the sort of gameplay the devs wanted to push on BRD. Again, tossing in a stance at lv52 was not the way to go about it.
    If you know you have to move, you can just cancel WM so you will DPS as usual. And they even allow you to put it on back instantly, since 3.01. If you don't know you have to move and blame SE for how you don't manage WM properly, it's on you.
    And at that point it becomes having an extra button to push for its own sake, which is bad design.
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    Last edited by Duelle; 08-04-2015 at 06:30 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    Option B: Change BRD gameplay at the base, reducing mobility by giving cast times to some abilities, retune or redesign the procs to work with the new gameplay
    Since the casting times is what most people complains about, I don't see how it's a solution. Besides, BRD have so few GCD in its "rotation", what would be some abilities ?
    Quote Originally Posted by Duelle View Post
    And at that point it becomes having an extra button to push for its own sake, which is bad design.
    It's not bad design, it's "not holding your hand".
    So basically, you'd like a buff to BRD that improves your DPS when you stand still without any input from you, and that automatically cancels itself if you move ?

    I also like my PLD to turn automatically to block an attack so that I don't have to care about my facing...

    Quote Originally Posted by vp_cmc View Post
    So.. Why they decided to add casting times to WM and not taking any other possible approach?
    Because I'm pretty sure that whatever downside they put, people would still complain about it. And that pretty much everything comes with a downside, it's what makes your decisions matter.
    Quote Originally Posted by vp_cmc View Post
    And I usually don't know that I have to move, because it seems that SE started to love random-target aoe's in 3.x, so you never know. (a3s start for example. sometimes I don't have to move at all, sometimes I have to make a quarter of circle around a boss then move back before 2-nd attack).
    Random target AoE had always been a thing. But the moment where thos AoE comes is always the same.
    Quote Originally Posted by vp_cmc View Post
    I start next gcd cast after I moved. You can't start next heavy shot while still moving in repelling shot because of animation lock
    You can start a GCD before the very end of the oGCD animation (That's why I never finish the cool animation of Reprisal with my DRK).
    Quote Originally Posted by vp_cmc View Post
    Maybe this. So what then? Turn it off, then wait? Doesn't look like smooth gameplay to me.
    It's not that big of a deal. It will only make one more GCD under the effect of Minuet, which shouldn't be a problem unless you cancel just before an AoE appear on you (See my 1st point for that)
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    Last edited by Reynhart; 08-04-2015 at 06:53 PM.

  3. #3
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Since the casting times is what most people complains about, I don't see how it's a solution. Besides, BRD have so few GCD in its "rotation", what would be some abilities?
    Part of the problem is that disparity in gameplay is not just seen by the guys who've been playing BRD since ARR's launch, but by EVERYONE who picks up the job, past and present. This is because the ARR gameplay is left intact for 51 levels. So the camp of discontents is composed of not only BRD mains that don't like the change, but new people who are just leveling the job. Making the change at the base level means that while the old guard may have a problem with it, people just picking up the job wouldn't see the difference since what they'd have is one cohesive combat model instead of BRD as it plays 1-51 and then BRD post-Wanderer's Minuet.

    As for my own recommendations, Heavy Shot, Straight Shot and possibly Windbite. Have Heavier Shot procs make the next Straight Shot instant cast. Bloodletter would be tricky, though what may work would be turning River of Blood procs into a stacking buff as others have suggested when discussing why WM doesn't gel with BRD's innate gameplay (this way procs don't feel wasted). Obviously, this would also go hand-in-hand with increasing bow weapon damage across the board to make up for Wanderer's Minuet not being what it currently is. Or if you're determined to have it affect gameplay somehow, turn it into a 15-second buff that allows your cast bar to fill while moving.

    Keep in mind that some of us have a problem not with the idea behind the change, but with how it was implemented. I used to have a marksmanship hunter in WoW, so I've played ranged physical classes with cast times (MM hunters had the benefit of being able to cast while moving if not specced into Focusing Shot) and can go either way. What I can't stand is the hamfisted approach the devs chose.
    (1)
    Last edited by Duelle; 08-04-2015 at 08:24 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    Making the change at the base level means that while the old guard may have a problem with it, people just picking up the job wouldn't see the difference since what they'd have is one cohesive combat model instead of BRD as it plays 1-51 and then BRD post-Wanderer's Minuet.
    Making the change at the base level means you'll be doing the same thing over and over. That's the previous big issue with PLD, since, after reaching level 26, you're on for hours and hours of Rage Of Halone spam, with nothing really new before level 54.
    And pretty much all jobs were changed after 50. DRG with Blood Of The Dragon, BLM with Enochian, SMN with Aethertrail, etc...
    Keeping the same dynamic over and over would have made most jobs boring.
    Quote Originally Posted by Duelle View Post
    As for my own recommendations, Heavy Shot, Straight Shot and possibly Windbite. Have Heavier Shot procs make the next Straight Shot instant cast.
    So, in fact, almost all of your single target weapon skills. How is that different from now ? And instant cast is far less potent than critical hit, since you'd have to wait the GCD anyway.
    Quote Originally Posted by Duelle View Post
    Bloodletter would be tricky, though what may work would be turning River of Blood procs into a stacking buff as others have suggested when discussing why WM doesn't gel with BRD's innate gameplay (this way procs don't feel wasted).
    It's exatcly what BLM would like for Firestarter proc.

    Add your instant straight shot proc, and you'd be closer to BLM gameplay that you are now. Isn't it what BRDs don't want ?
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  5. #5
    Player
    Duelle's Avatar
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    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Making the change at the base level means you'll be doing the same thing over and over. That's the previous big issue with PLD, since, after reaching level 26, you're on for hours and hours of Rage Of Halone spam, with nothing really new before level 54.
    This was never a problem in most cases. PLD being straightforward is not a bad thing.
    And pretty much all jobs were changed after 50. DRG with Blood Of The Dragon, BLM with Enochian, SMN with Aethertrail
    Blood of the Dragon and Aethertrail are additions to the existing gameplay for those jobs (in fact, SMN's additions are good examples of how you make a job grow with an increased level cap). Enochian is arguable but that's because while it is an addition, its implementation is a bit shaky (which is why some BLMs are asking for QoL changes connected to Enochian).

    PLD enjoyed similar growth since we received a DPS combo finisher and a DoT. Our gameplay wasn't turned on its head with the addition of Goring Blade and Royal Authority (or the utility skills we received). We were just given additional tools to do what we already did.
    Add your instant straight shot proc, and you'd be closer to BLM gameplay that you are now. Isn't it what BRDs don't want ?
    Bloodletter, Venomous Bite (and possibly Windbite), and Misery's End would still be instant cast. Your AoE stuff would still be instant cast as well. Assuming you didn't give Windbite a cast time, your casted shots would be Heavy Shot, Straight Shot, Empyreal Arrow and Sidewinder. I'm not a fan of Iron Jaws (and it wouldn't be needed if both Venomous Bite and Windbite remained instant cast) and would want it changed to something else (probably a 20 second debuff that reduces resistance to piercing with a 45 second cooldown).

    ----------------------------

    In a perfect world, the whole "less mobility for damage" mentality wouldn't exist and instead BRD's gameplay would have received an addition akin to what the other DPS got instead of having their entire gameplay changed. If only to help make BRD and MCH stand apart form each other instead of sharing elements here and there.
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    Last edited by Duelle; 08-04-2015 at 09:05 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    This was never a problem in most cases. PLD being straightforward is not a bad thing.
    Base on the numerous "PLD is boring" threads, that apparentaly was a bad thing
    Quote Originally Posted by Duelle View Post
    Blood of the Dragon and Aethertrail are additions to the existing gameplay for those jobs (in fact, SMN's additions are good examples of how you make a job grow with an increased level cap). Enochian is arguable but that's because while it is an addition, its implementation is a bit shaky (which is why some BLMs are asking for QoL changes connected to Enochian).
    Wanderer's Minuet is an "addition", too. You can still play without it, and sacrificing some of your DPS. Exactly like a BLM who don't know how to manage Enochian or a DRG with BotD.
    In each of this thread, I have the feeling that BRDs feel the need to keep WM 24/7. It's not the case.
    Quote Originally Posted by Duelle View Post
    PLD enjoyed similar growth since we received a DPS combo finisher and a DoT. Our gameplay wasn't turned on its head with the addition of Goring Blade and Royal Authority (or the utility skills we received). We were just given additional tools to do what we already did.
    Let's be honest...PLD is still somehow "boring" to play (Even if I like the job)
    Quote Originally Posted by Duelle View Post
    Bloodletter, Venomous Bite (and possibly Windbite), and Misery's End would still be instant cast.
    I'll give you that. Bloodletter and Misery's End should not be affected by minuet, and should not be considered Weapon Skills, but Abilities.
    Quote Originally Posted by Duelle View Post
    In a perfect world, the whole "less mobility for damage" mentality wouldn't exist and instead BRD's gameplay would have received an addition akin to what the other DPS got instead of having their entire gameplay changed.
    It exists because "less damage for mobility" existed in the first place. In fact, were it for me, BRD wouldn't have that mobility in the first place, since it takes time to aim properly. But they'd be designed for all songs to reduce damage and that, in party situation, you'd always want an active song. Or create more powerful songs, but making any action interrupt the song.
    (0)
    Last edited by Reynhart; 08-04-2015 at 09:20 PM.

  7. #7
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I thought bards did less damage because of support...

    #neverconsistent.


    Pld would be turned upside their heads if their new combos dps combo required parrying, but you have a shield which competes with parrying. It's an addition that does not give consideration to pld's gameplsy, just as much as WM not considering bard's oGCDs and heavy shot animations.
    (1)
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  8. #8
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Wanderer's Minuet is an "addition", too. You can still play without it, and sacrificing some of your DPS. Exactly like a BLM who don't know how to manage Enochian or a DRG with BotD.
    Not really. An addition would be something built on top of the job's existing gameplay (something happening from using your shots in the case of BRD, be it a resource or a rotating buff). BoTD still interacts with the rest of DRG gameplay (said gameplay doesn't change just because BotD enters the picture). Same thing with Enochian, though again that still needs QoL fixes.
    Let's be honest...PLD is still somehow "boring" to play
    I'll be honest and say, no it isn't.
    Quote Originally Posted by Gilthas View Post
    The same exact logic works for WM. WM builds on something BRDs were already doing anyways (DPSing).
    It's not the same. WAR's DPS stance doesn't change much of anything for them. What it does is enhance what used to be them dropping defiance to DPS when off-tanking. It's a QoL change more than anything (chain Fell Cleaves notwithstanding).
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    Last edited by Duelle; 08-05-2015 at 06:15 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)