It's "notably increased" to be about equal to what bard dps was in 2.0You mean like they did with WAR at 30 with Defiance and at 52 with Deliverance? We only get special abilities for each stance later too.
Wanderer's Minuet only has a problem if Bard DPS isn't noticeably increased. If it is, then your mobility is the price to pay for increased DPS.
We all know that what Bards really wanted was to have equivalent DPS as the other classes while keeping their mobility (and higher survivability) intact. Anyone that cares about class balance knew that could never happen.
Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?
I am very flattered.
Oh Kaedan is here!
Joy!
Let us all bask in the warmth of his... "Knowledgez?!"
- in all seriousness, brd is gone if you decide to use WM
What it was in 2.0 unrecognizable with WM on, and I really enjoyed brd in 2.0.
You aren't alone OP, many if not all bards h8 it, because the class is a trainwreck now
God you people really need to stop saying it plays exactly like blm, you clearly do not play blm it is not at all exactly alike.
So because Minuet has cast bar may as well associate it with being exactly like blm right? So many clueless people
Many if not all Bards hate it, lol
Only the ones that just refuse to adapt or are not able to for whatever reason, i guess complaining comes easier then learning changes
Generlazation goes both ways. I can still play bard effectively, doesn't mean I like how bard plays (which is why I'm a MCH main, despite the two playing incredibly similar with GB/WM active)God you people really need to stop saying it plays exactly like blm, you clearly do not play blm it is not at all exactly alike.
So because Minuet has cast bar may as well associate it with being exactly like blm right? So many clueless people
Many if not all Bards hate it, lol
Only the ones that just refuse to adapt or are not able to for whatever reason, i guess complaining comes easier then learning changes
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I can't call MCH with GB similar to BRD with WM.
This is mostly due to how Machinist has more ability to by pass the charge bar with MCH only having Split Shot, Hot Shot, and Lead Shot being the only three skills that should be using with a Charge Bar on it. The other skills will ignore the charge bar and be instant cast.
Slug Shot and Clean Shot naturally are instant cast as well when used for the 123 combo.
Then there is also Rapid Fire which makes 3 skills naturally ignore the charge bar and be instant cast which is best used for Hot Shot, Lead Shot, and Split shot since those three skill should be the only skills Machinist used that have the Charge Bar.
Bard on the other had has more skills that have Charge bar from ther basic Heavy Shot, Venomous Bite, Windbite, Iron Jaw, Straight Shot (without the Heavy Shot buff), and Empyream Arrrow.
The skills that are instant cast mostly are for weaving being Bloodletter, Repelling shot, Blunt Arrow, and Misery's End.
Last edited by EdwinLi; 08-04-2015 at 01:37 PM.
Beyond having instant cast (because my problem really is not standing still, it's how the cast times get in the way of how bard was designed in 2.0, such as watching for SS procs and bloodletter resets), they're both conceptually the same. Watch for DoTs, watch for procs and use oGCD when it's available. Ammo's use is only justified on 2 abilities (3 if we're counting reassembled clean shot) and is incredibly streamed line. As a bard, I can't catch my skill procs unless I delay my next weaponskill beyond the 2.5 GCD, and I'll either have to delay my next weaponskill (from doubling up oGCDs) or delaying bloodletter if a reset occurs during empyreal arrow or right after another oGCD. Both classes watch out for random procs, but I can only reflexively react to them on machinist.
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With this problem should be a solution, and here's three possible options:
1) Ramp up the damage bonus on WM to a point where it feels better to use it (at least 45%).
2) Enable auto-attacks while under WM (easier fix while keeping the spirit of the buff).
3) Allow casting while moving while under WM (still least damage, but gives bards their playstyle identity back).
As for when I start working on my bard, I'll stick to the 2.x approach. I couldn't care less about better damage, at least I'll be having fun.
Last edited by Kazrah; 08-04-2015 at 01:46 PM.
Only way for this to work is to take away the damage buff, but allow BRD's to use Empyrean Arrow and Iron Jaws... but then that's pretty much removing WM's entire point.
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