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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gilraen View Post
    And they didn't. They gave us three new attacks that only work while in said stance. But, as a reminder of what you really should be concerned about, they also gave us a new support song.
    You're missing the point.

    Goal: Do something to BRD to give it more DPS.

    Option A: Add a secondary system that is cohesive with the job's gameplay
    Option B: Change BRD gameplay at the base, reducing mobility by giving cast times to some abilities, retune or redesign the procs to work with the new gameplay
    Option C: Throw in a stance late in the job's lifespan that gives almost everything a cast time and gate two new skills behind it to force BRDs to use it

    The developers chose C.
    Quote Originally Posted by Gilthas View Post
    You mean like they did with WAR at 30 with Defiance and at 52 with Deliverance? We only get special abilities for each stance later too.
    Deliverance builds on something WARs were already doing anyways (DPSing when not main tanking).

    Now, if you want to Deliverance to switch places with Unchained or Steel Cyclone for the sake of getting it earlier in the leveling processing, that's fine too, I guess.
    (4)
    Last edited by Duelle; 08-04-2015 at 11:04 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Duelle View Post
    Deliverance builds on something WARs were already doing anyways (DPSing when not main tanking).
    The same exact logic works for WM. WM builds on something BRDs were already doing anyways (DPSing).
    (0)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gilthas View Post
    The same exact logic works for WM. WM builds on something BRDs were already doing anyways (DPSing).
    But it does not take into consideration with how they played in 2.0. The cast times do not interact well with bard's animation and procs that come off, and especially with bloodletter reset. It'd be a better example if you could not build abandon stacks in deliverance by using 2.0 abilities or buffs.

    Quote Originally Posted by Gilthas View Post
    WM increases the damage of the old weapon skills, don't pretend that it doesn't do anything to the old abilities.
    Post limit.

    You're missing my point completely. You can't catch straighter shot procs with WM active unless you're purposely delaying your weapon skill. Your bloodletter resets will cause disconnects in gameplay because you either end up delaying your weaponskill or delaying your bloodletter (and risk losing another reset). The entire implementation of WM does not take into mind that Bard's 2.0 playstyle was not designed with cast times in mind, which is why it causes so many problems from a gameflow perspective for some bard mains.

    It's not the case for machinist because they were built from the ground up in mind, and were given shorter animations with the 1.5 cast time in mind (so you would not have procs occuring after a GCD) and they don't have oGCD resets that can cause skill clipping and disconnects in skill execution.
    (4)
    Last edited by RiceisNice; 08-05-2015 at 03:49 AM.
    ____________________

  4. #4
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by RiceisNice View Post
    But it does not take into consideration with how they played in 2.0. The cast times do not interact well with bard's animation and procs that come off, and especially with bloodletter reset. It'd be a better example if you could not build abandon stacks in deliverance by using 2.0 abilities or buffs.



    Post limit.

    You're missing my point completely. You can't catch straighter shot procs with WM active unless you're purposely delaying your weapon skill. Your bloodletter resets will cause disconnects in gameplay because you either end up delaying your weaponskill or delaying your bloodletter (and risk losing another reset). The entire implementation of WM does not take into mind that Bard's 2.0 playstyle was not designed with cast times in mind, which is why it causes so many problems from a gameflow perspective for some bard mains.

    It's not the case for machinist because they were built from the ground up in mind, and were given shorter animations with the 1.5 cast time in mind(so you would not have procs occuring after a GCD) and they don't have oGCD resets that can cause skill clipping and disconnects in skill execution.
    interesting thing about the straighter shot procs. everytime i have gotten one when i was going to use straight shot anyway, no matter what i do, the cast wouldnt get interrupted. i would still use straight shot, and have the proc unused(annoying because i either use the skill again or go on with heavy shot and try to save the proc for a bit later). "easy" fix for that would be to change how the animation of heavy shot works, but thats not likely. its the same problem with blood letter.
    (1)
    Last edited by Kaze3434; 08-05-2015 at 06:13 AM.