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  1. #81
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    [QUOTE=ThirdChild_ZKI;3209237].../QUOTE]

    I leveled up machinist first before bard, and the problems with WM being slapped on bard is extremely evident right after getting it. The constant disconnects trying to weave oGCd feels very unnatural and very fragmented, compared to machinist where if you never put yourself in a position of doubling up and causing those pauses (whereas bard can't really afford to delay bloodletter, and not doing so will delay their weaponskill). Even after adapting to WM, it doesn't change the fact that bard feels much slower than it was before, and those pauses when my GCD is off cooldown is just, ugh.
    (7)
    ____________________

  2. #82
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dhex View Post
    Our Bard does 1100dps whenever we attempt Savage and boosts our BLM from a steady 1100 to a solid 1300+ with Foe they also top off Healer MP during jump phase of Oppressor - all around damn useful.


    Sounds like you need a tissue for your personal issue OP.
    Yea im a tank main war pld 60 drk55 and i don't under stand these rants by bards about Wm. My static runs with 2. Bard's and same they both pull about 1kplus in savage. Ran Bismark ex to help friend clear with 3 bard's the pug dps was like this isn't going to happen, I told him to shut up and do his job. All adds were dead before bismarks spine was targetable.

    I figure if they want to quit the class, so be it. The less bad bard's. The better
    (7)
    Last edited by repoe; 08-03-2015 at 06:24 AM.

  3. #83
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Tyrial View Post
    Or you could stop being Chicken Little (The sky is falling!) and actually adjust to the changes that were made to your job.
    and YOU could stop being a contrarian tit and comprehend that a fundamental removal of what made the job attractive to people is actually kind of obnoxious.
    (13)

  4. #84
    Player
    Lycinder's Avatar
    Join Date
    Jul 2014
    Posts
    110
    Character
    Muriel Murconic
    World
    Shiva
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by RyuRoots View Post
    and YOU could stop being a contrarian tit and comprehend that a fundamental removal of what made the job attractive to people is actually kind of obnoxious.
    Tbh what was originally meant to make the job attractive to people was the support, thats bards thing, running and gunning was just a nice little bonus.
    (7)

  5. #85
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rhysati View Post
    No thanks. I have a BLM and when BRD plays just like it but with far less damage, then what's the point in even playing it?
    Because a 1.5 cast time is exactly the same as a 2.5-3 second cast. WM BRD and BLM are nothing alike.
    (3)

  6. #86
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    actually brd dps isn't that far off a blm, maybe 60-70, if you're going to ignore the fundamental mechanics of the class then yeah your dps is going to be garbage, changing classes won't help you.
    (0)

  7. #87
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by RyuRoots View Post
    and YOU could stop being a contrarian tit and comprehend that a fundamental removal of what made the job attractive to people is actually kind of obnoxious.
    Except the "fundamentals" of BRD were always party support mixed with DPS...not jump around like a lunatic while mashing all your hot keys when they light up and maybe sing a song if it's convenient for you and won't drop your DPS.

    Also, tits are great, thanks for the compliment!
    (8)

  8. #88
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Huh, I thought I logged out of facebook.
    (5)

  9. #89
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I'm amused to see that some people think the issue is entirely about movement. It may be part of it, but a large part of the problem with WM is the gameplay changes. To quote someone who succinctly summed up the problem:
    For WM here, the need to stand still wasn't too big of a deal for me because I didn't move around that much in FCoB or any content really. The introduction of a cast bar though, puts in some very unfavorable interactions with how bard functioned in 2.0. Their oGCDs start clipping with each other and now their gameflow feels extremely fragmented when you (and you will) double up on a oGCD inbetween a weaponskill because of a bloodletter reset. It's impossible to catch straighter shot procs unless you purposely delay your weapon skill (and using a oGCD inbetween doesn't help either), and repelling shot will interrupt your cast time if you're under the influence of fey wind or just straight up have too much SkS from gear/weapon. And then there's the animations...when you look at ones like empyreal arrow and windbite you can clearly tell they were not meant to clip into an oGCD at the start of their animation... Bard went from a fast-paced reactive-proc class to a slower-pace who can't pick up on half of their reactive procs
    If you still think you're super elite and think they need to adjust, think of a ham-fisted change to your favorite job. Now picture yourself reacting to said ham-fisted change. That's how some BRD mains feel about WM.

    -----------------------

    Quote Originally Posted by Hayward View Post
    You can blame the bean-counters and parsers for this. If a job can't outparse the flavor-of-the-month job, it's shunned by the elitist forums and the sheep follow suit. Afterwards, S-E is compelled to make the job desirable to these malcontents.
    I'd chalk this up to the smaller metagame FFXIV uses to balance jobs rather than the number crunchers. Looking at WoW (because we're on the topic of healers):

    Holy Priests: Direct heals, AoE heals, AoE cleanse
    Discipline Priests: Barriers, effects that increase healing received
    Resto Druid: HoTs, abilities that make HoTs detonate into big heals, channeled AoE heals
    Resto Shaman: PBAOE HoTs (Healing Stream Totem), Smart heals (targeted heals that heal target and 2 additional allies with lowest HP), direct heals
    Holy Paladin: Conal AoE heals, reliance on crit heals, Beacon of Light (basically Clemency but as a permanent buff and can be placed on an ally)
    Mistweaver Monk: Placed healing bubbles (kind of like the exploding balls in A4, but they heal you when you run into them), channeled heals, smart heals via their statue

    There may be common denominators between these 6 healing classes (all can rez, all can cleanse debuffs, all have some form of direct healing), but they are largely defined by aesthetics and mechanics. This is the direction I was sort of hoping they would take. I can't think of any raid that would turn away any of these healers away, and at least in my time spent raiding, all fit within the meta well enough.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #90
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    BLM was the easiest job to play, now it's a little more complicated thanks to Enochian (watch both of my buff timers, remaining MP AND judge how long a cast will be). I still love BLM.
    (2)

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